Gaming

BetaBeacon
October 13, 2026
- Android users may soon have the option to use a connected game controller to move a mouse-style cursor around their phone or tablet. - The feature is currently in development and has not been officially released. - The potential feature aims to provide a more seamless experience for users by allowing free mouse-style movement with a cursor that extends beyond current gamepad controls. - The feature is focused on interface control and does not impact gaming performance, latency, or additional services. - The reported feature could streamline navigation within the interface for UAE players who use Android devices for mobile or cloud gaming. - The feature does not guarantee controller support for games that do not already offer it.
BetaBeacon
October 12, 2026
DroidDeck is an app that allows Android users to launch Steam and Steam titles on their devices, offering a handheld console experience similar to the SteamOS. Despite some early flaws, the app is gaining popularity and has the potential to become a serious contender in the handheld gaming market.
AppWizard
October 12, 2026
Starfield has introduced various mods to enhance gameplay, including Seamless Grav Jumps and Seamless Planet Takeoffs. A limitation of the game is the requirement to select a landing spot, which is followed by a loading screen and an animation, leading to the perception of spaceships as teleportation devices. Alanah Pearce noted that planets can feel superficial, appearing as mere textures. A new mod by Frederik Wessberg aims to eliminate loading screens during landings, potentially improving the immersive experience and player connection to spacecraft and environments. The modding community continues to play a significant role in evolving gaming experiences.
AppWizard
October 12, 2026
Kieran Crimmins, the creative director at Fuse Games, emphasized the importance of tactile experience in game design, leading to the creation of a board game prototype for Star Wars Galactic Racer to explore gameplay mechanics. Matt Webster, the CEO of Fuse Games, noted that while modern engines are capable, traditional prototyping can be faster for capturing ideas. The board game prototype focused on simulating the progression system, where players earn rewards based on race performance, enhancing vehicle stats and acquiring parts. This system draws inspiration from roguelite games, providing continuity and growth in gameplay. Crimmins highlighted the efficiency of board game prototyping for rapid validation of emotional responses, allowing for quick adjustments using simple materials. The approach reflects a trend in game development towards flexibility and creativity in early design stages.
AppWizard
October 11, 2026
The Hellraiser franchise began with Clive Barker's literary works and transitioned into a film in 1987, followed by nine sequels and a reboot. The latest installment, Hellraiser: Revival, is a narrative-driven single-player game that incorporates elements from various gaming genres, including a grim atmosphere similar to Condemned, a merchant system like Resident Evil 4, chase sequences akin to Outlast, hide-and-seek mechanics inspired by Alien: Isolation, abilities reminiscent of BioShock, and crafting systems typical of modern gaming. The story follows Aidan Lynch, who seeks to rescue his partner Sunny from Pinhead after a traumatic encounter. Aidan, portrayed by Xalavier Nelson Jr., is a flawed character who faces internal struggles, while Doug Bradley reprises his role as Pinhead. The game features dynamic combat with a variety of weapons and enemies, requiring strategic thinking. Despite some budget constraints and minor flaws, Hellraiser: Revival is noted for its impressive art direction and atmospheric design, without any microtransactions. A deluxe edition key was provided for the review.
AppWizard
October 11, 2026
Artificial intelligence, particularly through large language models (LLMs), is expected to significantly impact the gaming industry by enhancing non-player characters (NPCs). However, practical implementation has been limited, with few titles like Where Winds Meet exploring this technology. A case study from the developers of Teach My Little Sister How To Drive highlights the financial challenges of integrating LLMs, as daily operational costs have exceeded ,000 due to high player interactions. The developers, Easy Fox, have taken out a bank loan to sustain the demo but are uncertain about its long-term viability. They are considering alternatives like local AI models for players with powerful GPUs, though this would limit accessibility. The game’s reliance on a premium LLM raises questions about its necessity, especially given existing design challenges such as artificial dialogue and misinterpreted commands. The full release of the game is scheduled for January next year.
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