Grand Theft Auto

AppWizard
January 12, 2026
Concerns are rising about the release of GTA 6, with speculation that it may not launch until 2027 due to delays, ongoing leaks, and legal challenges faced by Rockstar. Former Bethesda lead artist Nate Purkeypile warns that the project's scale could be risky for any studio other than Rockstar, which has a track record of successfully managing large-scale games. The anticipated budget for GTA 6 is rumored to be around a billion dollars, with a development cycle exceeding a decade. Purkeypile emphasizes the importance of experience in handling ambitious projects, citing the troubled launch of Cyberpunk 2077 as a cautionary example. He suggests that Rockstar's experience allows them to take their time, but warns that many studios fail when attempting similar large projects without the necessary background. Purkeypile also expressed a desire for a potential GTA 7 set in Texas, incorporating immersive sim elements, but noted that the current development pace might delay its arrival until the 2040s.
AppWizard
January 10, 2026
On January 22, Microsoft will host an Xbox Direct showcase featuring the anticipated titles Fable, Forza Horizon 6, and Beast of Reincarnation. Forza Horizon 6 is generating significant buzz, especially in comparison to Grand Theft Auto 6. Ride 6 is also set to launch in February. The Elder Scrolls 6 remains a highly anticipated but mysterious title, with fans eager for updates. Microsoft disabled replies to a teasing post, leading to speculation about managing expectations. Todd Howard, the director of The Elder Scrolls 6, indicated in December 2025 that while progress is being made, there is still a long way to go before its release. The likelihood of a full trailer debuting at the Xbox Direct showcase is considered slim.
AppWizard
January 7, 2026
Rhea Seehorn began her acting career by portraying a sorceress in the 1997 Magic: The Gathering PC game. She currently stars as Carol in the series Pluribus, created by Vince Gilligan, which is set in a post-alien invasion world. Seehorn's performance in Pluribus has earned her the Critic’s Choice Award for Best Actress. Clips from her early work in Magic: The Gathering have gone viral on social media, and the complete tutorial is available on YouTube. Seehorn humorously recalled the low-budget production, where she wore tube socks with electrical tape instead of proper footwear. After Magic: The Gathering, she appeared in Homicide: Life On The Streets and had a recurring role in I’m With Her. Her breakout role as Kim Wexler in Better Call Saul established her reputation in the industry.
AppWizard
January 2, 2026
- January 15: Animal Crossing: New Horizons launches on Switch 2; 3.0 update for original Switch. - January 15: The Legend of Heroes: Trails Beyond The Horizon releases on all major platforms. - January 22: Final Fantasy 7 Remake Intergrade launches on Nintendo Switch 2 and Xbox Series. - January 26: Highguard, a free PvP raid game, becomes available on PC, PS5, and Xbox Series. - January 28: The Seven Deadly Sins: Origin releases. - January 30: Code Vein 2 launches. - February 5: Dragon Quest 7 Reimagined releases. - February 6: My Hero Academia: All’s Justice and Nioh 3 launch. - February 11: Romeo is a Deadman releases. - February 12: Yakuza Kiwami 3 & Dark Ties launches. - February 13: High on Life 2 releases. - February 20: Ys X: Proud Nordics launches. - February 27: Resident Evil: Requiem releases; cloud versions of Resident Evil 7 and 8 for Switch 2. - March 5: Pokemon Pokopia releases. - March 12: John Carpenter’s Toxic Commando launches; Fatal Frame 2: Crimson Butterfly Remake releases. - March 19: Crimson Desert launches. - March 26: Screamer, a racing game, releases. - April 16: Cthulu: The Cosmic Abyss launches. - April 24: Pragmata releases. - April 30: Saros, a roguelite bullet hell game, launches. - May 8: Mortal Kombat 2 movie releases. - May 27: 007 First Light launches. - May 29: LEGO Batman: Legacy of the Dark Knight releases. - September 8: John Carpenter’s Halloween launches. - September 12: Phantom Blade Zero releases. - October 16: New Street Fighter movie releases. - November 19: Grand Theft Auto 6 launches. - Sometime in 2026: Titles like Battlestar Galactica: Scattered Hopes, Super Meat Boy 3D, and Zero Parades: For Dead Spies expected. - To Be Announced: Zero Company and Warhammer 40,000: Dawn of War 4 have no confirmed release dates.
AppWizard
December 25, 2025
The timing of video game releases has become increasingly complex for developers, with major publishers traditionally launching titles between one and three months before the holiday season. However, in recent years, many have shifted to releasing games from February to April, and even into May and June, creating a crowded market. Rockstar's announcement of Grand Theft Auto 6, initially set for 2024 but delayed to May 2026 and then to November 2026, has prompted developers to reconsider their release strategies. Team Cherry's announcement of Hollow Knight: Silksong disrupted the release schedule, forcing other developers to scramble for safer dates. Microsoft’s surprise release of Oblivion Remastered in April negatively impacted sales for indie titles like Rosewater, highlighting the challenges of coordinating release schedules in an increasingly crowded market. Upcoming releases such as Resident Evil: Requiem on February 27 and the potential launch of Fable could further complicate the landscape for developers in 2026.
AppWizard
December 25, 2025
Star Citizen is projected to surpass billion in revenue in 2026, having raised ,647,996 recently, up from [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Star Citizen's Funding Surge and Development Journey In 2026, the gaming industry is poised to witness an extraordinary milestone, not tied to the much-anticipated release of Grand Theft Auto 6, but rather to the remarkable financial trajectory of Star Citizen. This ambitious space simulation game, known for its controversial funding model, is on the verge of surpassing the billion mark in revenue next year. As of now, Star Citizen has amassed an impressive total of 5,647,996, a significant leap from the 0 million reported just eight months ago. This surge in funding has been fueled by the recent introduction of version 4.5, which adds an engineering role for players. This new feature allows participants to manage power distribution, repair and replace ship components, and even extinguish fires that may ignite during combat or other scenarios. The community's enthusiasm for Star Citizen raises a pressing question: will the game ever reach completion? This inquiry can be dissected into two parts. The much-anticipated single-player campaign, Squadron 42, is slated for release next year. However, its absence from this year's CitizenCon has cast a shadow over this timeline. Content director Jake Huckaby acknowledged the uncertainty, stating, "We drew a line in the sand when we said 2025. I don't know if we're going to make it, but I just know that we're going to do every single thing possible to make it." This commitment, however, does little to alleviate concerns among the player base. As for the broader Star Citizen experience, Chris Roberts has projected that the game will achieve version 1.0 by either 2027 or 2028. This release window is so expansive that one could easily envision Star Citizen's most extravagant spaceship soaring through it. Despite the prolonged development period, which has sparked minor discontent among some community members, players continue to invest in the project. Their unwavering support suggests a belief that the game will eventually materialize, or perhaps a hope that Chris Roberts will one day embark on his own journey among the stars in a private spacecraft." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] million eight months ago. This funding increase is attributed to the release of version 4.5, which introduces a new engineering role for players. The single-player campaign, Squadron 42, is expected to release next year, although its absence from this year's CitizenCon has raised concerns about the timeline. Content director Jake Huckaby expressed uncertainty about meeting the 2025 deadline. Chris Roberts anticipates that Star Citizen will reach version 1.0 by 2027 or 2028. Despite the lengthy development, community support remains strong.
BetaBeacon
December 3, 2025
Red Dead Redemption is now available on iOS and Android devices through Netflix, marking the first time players can enjoy the game on their mobile devices with a Netflix subscription. The mobile version features user-friendly controls but does not support multiplayer mode and requires an internet connection to play.
AppWizard
December 1, 2025
- Comet is a new mobile browser built on the Chromium engine that offers features like instant answer cards, ad and tracker blocking, and a global dark mode, enhancing news consumption with concise summaries that can expand into detailed articles. - Sift is a recipe management app that allows users to choose their preferred AI provider for parsing and suggestions, excels in importing recipes from various websites, and features a minimalist design without social media distractions. - Escape Launcher is a minimalist home screen app that includes a clock, favorite contacts, and a searchable app drawer, promoting Digital Wellbeing by helping users regain focus and control over their app usage. - Red Dead Redemption is available on Netflix Games for mobile, providing an ad-free experience without in-app purchases, allowing players to explore the open world as John Marston, including the Undead Nightmare expansion pack.
AppWizard
December 1, 2025
A duo of modders, Blue & Blood, is creating a total conversion mod for Grand Theft Auto that shifts the narrative focus from a young gangster to a police officer dealing with corruption. The project is led by modder Cascavel and software engineer giacobbe. Their inspiration came from a game called Schedule I, which demonstrated the potential of a single developer to create a resonant world. They are also developing GTA Palmline, a reimagining of Vice City that incorporates mechanics from San Andreas. The modders are managing multiple projects, including a secret indie project influenced by various games. They aim to maintain a high level of polish in their work while balancing their ambitions with achievable goals.
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