graphics API

AppWizard
April 14, 2025
Android 15 mandates a minimum of 32GB of onboard storage for devices, enforced through GMS licensing, while devices with less than 32GB can still operate AOSP builds. Phones with 3GB of memory or less must use Android Go Edition. The shift from 16GB to 32GB is the first significant increase in system requirements since Android 13. Android 15 also requires Vulkan 1.3 graphics support in chipsets, unless using Android Go Edition. Devices with 3GB of RAM or less must run Android Go Edition, increasing the previous threshold from 2GB, while the baseline requirement of 2GB memory for GMS licensing remains unchanged.
BetaBeacon
April 4, 2025
Most Android devices now support Vulkan, with the latest version, Vulkan 1.4, introducing a feature called Host Image Copy that can greatly improve game performance on upcoming Android 16 devices. Host Image Copy allows for faster app loads, reduces stutter, and lowers GPU memory usage by enabling the CPU to copy image data directly between host memory and GPU image memory.
BetaBeacon
March 16, 2025
Google has introduced Vulkan as the new default graphics API for Android, replacing OpenGL. This change brings advanced rendering features like ray tracing and multithreading, promising richer visuals for games. The shift to Vulkan could influence the choice of gaming handhelds for consumers, especially those running on older versions of Android. There is hope for devices with more recent hardware to benefit from performance enhancements with the adoption of Vulkan. The move is expected to have a positive impact on gaming handhelds, smartphones, and tablets in the long run.
BetaBeacon
March 14, 2025
Developers are being equipped with Vulkan, a modern graphics API, and the Android Dynamic Performance Framework (ADPF) to improve gameplay on Android devices. Vulkan allows for smoother frame rates and more realistic visuals, while ADPF helps optimize device performance for a stable and responsive gaming experience.
BetaBeacon
March 14, 2025
Vulkan is now the official graphics API for Android, providing developers with more direct control over the GPU and improved performance in multi-threaded applications. Over 85% of active Android phones now support Vulkan, making it the preferred graphics API. Additionally, Google has partnered with Unity Technologies to make Vulkan integration easier with the Unity game engine and has collaborated with MediaTek to optimize the Android Dynamic Performance Framework for MediaTek chips.
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