growth

Tech Optimizer
January 17, 2026
ClickHouse has secured 0 million in a Series D funding round led by Dragoneer Investment Group, with participation from investors such as Bessemer Venture Partners, GIC, and others. The funding will support global expansion and product development, focusing on AI infrastructure and application monitoring. ClickHouse currently has over 3,000 customers on its ClickHouse Cloud platform, with an annual recurring revenue growth exceeding 250% year over year. Recent adopters include Capital One, Lovable, and Airwallex, alongside established clients like Meta and Tesla. ClickHouse has acquired Langfuse, an open-source platform for LLM observability, and introduced a native Postgres service for integrating transactional workloads with its analytical engine. The company is also expanding its ecosystem and geographic reach through partnerships, including one with Japan Cloud and collaboration with Microsoft Azure.
Winsage
January 16, 2026
Microsoft has officially ceased all support for Windows Server 2008 as of January 13, 2026, including paid extended security updates. This end-of-life scenario poses significant security risks for organizations still using the outdated operating system, making them vulnerable to cyberattacks. The transition away from Windows Server 2008 requires careful planning, as many organizations face challenges in migrating legacy applications to modern systems. The lack of ongoing patches means that any new vulnerabilities will remain unaddressed, potentially leading to data breaches and compliance failures, particularly in regulated sectors like healthcare and finance. Microsoft has encouraged migration to Azure, offering incentives for early adopters, but the transition can be complex and costly. The end of support also affects global supply chains and compatibility with newer software applications. Organizations are advised to conduct audits of their software portfolios and consider hybrid environments to enhance flexibility and security.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 13, 2026
CD Projekt sold its DRM-free digital storefront, GOG, to co-founder Michal Kiciński at the end of 2025. GOG has transitioned from focusing solely on classic titles to including newer releases, but it remains a niche player in the gaming market and has not generated substantial revenue for CD Projekt. Kiciński and GOG's managing director, Maciej Gołębiewski, expressed optimism about GOG's potential, emphasizing its unique position and mission to ensure games endure over time. GOG is expanding its catalog of new releases, particularly from independent studios, without aiming to compete directly with Steam in terms of volume. GOG is known for being a curated platform, contrasting with Steam's high volume of releases, and Kiciński acknowledged the need for GOG to improve its user-friendly features while maintaining its core values. GOG will continue to uphold its commitment to being a DRM-free platform, which Kiciński stated is a core value that will not change in the foreseeable future.
Winsage
January 12, 2026
Professionals are increasingly moving away from Windows 11 to various Linux distributions due to dissatisfaction with performance issues and intrusive features in Windows. A 2025 analysis showed Linux distributions outperforming Windows by an average of 19.5% in everyday tasks. Performance tests indicated that SteamOS, a Linux-based platform, often matched or exceeded Windows 11 in gaming performance. Linux's lightweight nature and superior system administration tools appeal to those managing servers and virtual environments. Security concerns regarding Windows 11, including privacy issues and forced updates, have led users to prefer Linux's open-source model, which allows for greater transparency and customization. Economic factors also play a role, as Linux is free and open-source, eliminating licensing fees associated with Windows 11. User-friendly distributions like Linux Mint facilitate the transition for new users, and community support helps address common challenges. Large organizations are increasingly adopting Linux for its stability and responsiveness, while the Linux community fosters rapid improvements and adaptability. User feedback highlights privacy, performance, and customizability as key benefits of switching to Linux.
AppWizard
January 9, 2026
Minecraft is introducing a new update that adds eight baby animals to the game, enhancing the farming experience. The new baby animals include rabbits, wolf pups, kittens, calves, piglets, chickens, ocelots, and lambs, each designed to reflect their infancy more accurately than previous scaled-down models. The update features unique sounds for each baby animal to enhance immersion. Players can access these updates through the snapshot functionality and the Bedrock beta/preview. Additionally, Microsoft is planning a Minecraft spinoff in collaboration with Activision Blizzard.
Search