hardware sales

AppWizard
March 4, 2026
Sony is recalibrating its approach to PlayStation titles on PC, reportedly canceling the PC version of the PS5 exclusive, Ghost of Yotei. This indicates a potential shift in strategy where other first-party PlayStation games may remain exclusive to the PS5. In February 2024, Sony launched Helldivers 2 on both PS5 and PC, with an Xbox version to follow in August 2025. Bungie’s upcoming multiplayer shooter, Marathon, is also set for a simultaneous launch on PS5, PC, and Xbox Series X|S on March 5. Reports suggest that recent PlayStation releases have underperformed on PC, leading to concerns within Sony about brand dilution and sales impact. The anticipated release of Microsoft's next-generation Xbox, which may support PC games, complicates Sony's decision-making. Console exclusivity has historically driven hardware sales, as seen with the Nintendo Switch surpassing 155 million units sold by December 31, 2025. Microsoft has adopted a strategy of launching first-party games on Xbox and PC simultaneously, with some titles also releasing on PlayStation and Nintendo platforms. This strategy may reduce the incentive for consumers to purchase an Xbox console.
AppWizard
March 2, 2026
Sony's strategy for porting PlayStation exclusives to PC is shifting, with a potential move towards keeping single-player titles exclusive to consoles for longer periods. The focus may now be on live service games rather than traditional single-player experiences. While Sony continues to port select titles to PC, player engagement data shows mixed results; games like Horizon Zero Dawn, Spider-Man Remastered, and Ghost of Tsushima achieved high peak concurrent players, while others like Horizon Forbidden West and Last of Us Part II had lower peaks. HellDivers 2 has outperformed other titles in Sony's PC offerings. Sony's relationship with the PC gaming community has been strained due to initial registration requirements for the PlayStation Network, which were later reversed. Upcoming console exclusives, such as Marvel’s Wolverine, suggest Sony may prioritize hardware sales over PC releases.
AppWizard
March 1, 2026
Sony plans to significantly reduce the number of first-party single-player titles launched on PC, a decision made in 2025. While some single-player games may still be released on PC, they will be considerably fewer in number. This shift does not extend to live-service and multiplayer games, which may continue to receive investment. There are still single-player PC ports in development, but they are no longer prioritized. Despite some successful PC ports, they have not significantly contributed to Sony's overall revenue. For example, Marvel's Spider-Man Remastered peaked at 66,436 players, while its sequel reached 28,189 players. Ghost of Tsushima peaked at 77,154 players, and Horizon Forbidden West and The Last of Us Part II Remastered had peaks of 40,462 and 30,690 players, respectively. The timing of PC releases often lags behind console launches, and Sony is prioritizing hardware sales over a multi-platform strategy. Death Stranding 2: On the Beach is set to launch on PC on March 19, following a nine-month exclusivity period on PS5, and currently ranks 10th in Steam's Wishlist Activity with 23,412 followers. Titles developed by external studios with ties to PlayStation may not be affected by Sony's new policy.
Winsage
February 23, 2026
Windows 11 was introduced amid concerns of user experience degradation, termed "enshittification," due to frequent updates and feature changes. Microsoft initially promised to shift from biannual to annual feature updates, but instead adopted a "continuous innovation" model, leading to monthly updates that compromised quality. The introduction of Copilot in early 2023 marked a significant change in strategy, but enterprise customers could delay updates, creating a conflict for Microsoft. In an unusual move, Microsoft released many features of Windows 11 version 23H2 early through a monthly security update, disregarding enterprise needs. The quality of updates declined as AI features were rushed, and the updates, initially called "Moments," became frustrating for users. Microsoft ensured all supported Windows 11 versions received the same features, allowing enterprises to stay on older versions while accessing new features. The Copilot+ PC initiative in mid-2024 aimed to boost hardware sales but created disparities in feature availability. The Recall feature faced backlash over privacy concerns, leading Microsoft to shift it to an opt-in feature. Partial solutions for managing AI features, like Win11Debloat, allow users to remove certain functionalities, including Copilot and Microsoft 365 Copilot, while others require more complex removal processes.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
Winsage
December 20, 2025
Microsoft will end support for Windows 10 in October 2025, offering free Extended Security Updates until October 13, 2026, and paid options until 2028. The requirement for the TPM 2.0 security chip has prevented many users from upgrading to Windows 11, leading to increased adoption of Linux distributions like Zorin, which has surpassed a million downloads, with 78% from Windows users. Valve's Steam Deck has improved gaming on Linux, with major titles now supporting Linux compatibility, and the development of Proton has enhanced the ability to run Windows games on Linux. Zorin allows users to install Windows applications and progressive web apps, providing alternatives to traditional software.
AppWizard
October 13, 2025
Microsoft overhauled the Xbox Game Pass structure on October 1, transitioning from four tiers to a new framework with the Core tier rebranded as Essential and Standard as Premium, while Ultimate retained its name. The Essential tier's monthly fee remains at .99, but Premium increased by 25% to .99, the PC-only plan rose by 38% to .49, and Ultimate saw a 50% increase to .99. Despite these price hikes, Microsoft introduced enhancements such as cloud gaming across all tiers, an expanded library for Essential (from 25 to over 50 games) and Premium (from around 50 to over 200 games), and Ultimate subscribers gaining access to over 400 games and day-one releases. The changes have led to a surge in cancellations among users, causing the membership site to crash.
Winsage
October 9, 2025
The increase in personal computer sales with AI capabilities is primarily driven by the refresh of Windows 11, not a significant shift towards AI-focused hardware. The end of support for Windows 10 on October 14 is a key factor motivating hardware upgrades. Kieran Jessop from Omdia notes that while AI-enabled PCs are gaining traction, most consumers prioritize traditional performance metrics such as battery life and software compatibility. He predicts a modest growth rate of about 1.1% for global PC shipments over the next four years, with a continuing need for hardware refreshes as many users still operate on outdated systems. Approximately half of the global install base consists of devices over six years old that do not meet Windows 11 requirements, and rising costs for Extended Security Updates will likely push enterprises to invest in new devices.
Winsage
October 9, 2025
Hardware sales are increasing in both commercial and consumer markets as the end of support for Windows 10 approaches on October 14. Analyst reports indicate a notable rise in the European consumer PC market during the third quarter, driven by the need to upgrade before the deadline and the demand for AI-capable devices. Sales of laptops and desktops are expanding, with many devices featuring AI capabilities. Executives from Microsoft and Dell highlighted the end of life support and the rise of AI devices as key opportunities for channel partners to boost sales. Despite the impending deadline, many customers have not yet transitioned from Windows 10, presenting an opportunity for education on the importance of upgrading. The end of support poses risks such as increased cyber vulnerabilities and productivity disruptions for organizations with numerous devices. Experts suggest that businesses should focus on comprehensive technology upgrades that align with long-term goals, ensuring security, compliance, and agility.
Winsage
September 19, 2025
In 2025, there has been an unexpected surge in CPU and GPU shipments, contrary to the typical summer lull in PC hardware sales. This increase is attributed to fears of new U.S. import tariffs, leading both manufacturers and consumers to purchase proactively. The client PC industry experienced a "panic-build quarter," with retailers and consumers, especially gamers, rushing to secure hardware before potential price hikes. Discrete desktop graphics cards saw a 27% rise quarter-over-quarter and a 22% increase year-over-year, driven by new offerings from major vendors. Nvidia captured a 94% share of the add-in board market. This surge is atypical for the second quarter, which usually sees a decline, and is influenced by the threat of tariffs, prompting consumers to buy now to avoid higher future costs. JPR termed this phenomenon "buying ahead of tariffs," warning that it could lead to weaker performance in Q3 and Q4. The buying frenzy coincided with the launch of Nvidia's Blackwell cards and AMD's RDNA 4 GPUs, with flagship GPUs experiencing rising prices and shortages. The current consumer behavior reflects panic buying rather than natural growth, raising questions about the sustainability of this momentum as the year progresses.
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