In Death Stranding 2, players are tasked with delivering a pizza to an anime VTuber who has withdrawn from society. The game emphasizes the character's belief in the simple pleasure of hot pizza. Game director Hideo Kojima notes that the sequel allows for greater player freedom, including the option to avoid combat. The game combines immersive sim elements with a focus on delivery mechanics, offering various approaches to challenges. Players navigate diverse environments, including dust storms and blizzards, using new gear like the coffin surfboard. The balance between combat and delivery is maintained, with a versatile arsenal and attention to detail enhancing the experience. The day/night cycle introduces strategic elements, and the character Dollman serves both narrative and gameplay functions. The game encourages exploration and personal storytelling within its expansive world.