heist

AppWizard
May 1, 2026
Thick as Thieves, directed by Warren Spector, will be released on May 20, 2026, at a price of .99 / £4.99. The game features a fictional Scottish city with solo and cooperative heist missions, two expansive maps, 16 unique missions, and six pieces of customizable gear. Players can expect around four hours of gameplay initially, with potential for extended playthroughs due to the dynamic nature of the maps. The developers plan to enhance the game based on player feedback and it is available for wishlist addition on Steam.
AppWizard
April 29, 2026
Otherside Entertainment announced that their upcoming stealth-focused heist game, Thick as Thieves, will be available for a fixed price of in the U.S., £5 in the UK, and €5 in Europe. The game will feature two playable thieves, two dynamic maps, six pieces of gear, and 16 contracts, with an introductory campaign estimated to last at least four hours. The multiplayer PvPvE component has been dropped in favor of solo gameplay. The launch date is set for May 20 on Steam and the Epic Games Store.
AppWizard
April 20, 2026
Returning from a holiday, the author feels invigorated and is excited to explore new PC game releases. The new games include: - Space Drilling Station: An early access vertical outpost builder set in a magma pool. - TownsFolk: A hexagonal survival strategy game focused on rebuilding a home in the wilderness. - The Third Shift: A nostalgic horror game where players patrol a museum. - Vampire Crawlers: A game combining turn-based strategy, dungeon exploration, and deckbuilding roguelite mechanics. - Legendary Pilots: A flight simulator with sepia pixel art inspired by the golden age of aviation. - Tides of Tomorrow: A "plasticpunk" game with online features for shared storytelling in a post-apocalyptic setting. - Masters of Albion: An early access god simulation game from former Lionhead and Bullfrog developers, including Peter Molyneux. - Factory 95: A factory management game set in a nostalgic Windows OS environment. - Titanium Court: A surreal strategy game for clowns and criminals. - Offering App: A violent introspective journey with minigames and hand-drawn art. - Rollick N Roll: A collection of 3D marble runs involving toy trains. - Above the Snow: A management game focused on designing hiking trails for an alpine ski resort. - Snap & Grab: A game where players, as a burglar disguised as a fashion photographer, plan heists by capturing images. The RPS team is engaged in hands-on impressions and discussions about upcoming titles, including a focus on god sims and a recurring pirate theme in games.
AppWizard
April 9, 2026
OtherSide Entertainment has announced that their game, Thick as Thieves, will be released on Steam on May 20. The game is set in a fictional Scottish city named Kilcairn and features two distinct thieves, two maps, sixteen contracts, six unique pieces of gear, and multiple difficulty settings. Originally introduced as a PvPvE experience at The Game Awards in December 2024, it has shifted to focus on solo and two-player cooperative gameplay, with the announcement made on Steam on April 2, 2026. The game was initially planned for PC, PlayStation 5, and Xbox Series X/S, but the current focus is on the Steam release.
AppWizard
March 26, 2026
The Payday franchise includes the original game and its sequel, Payday 2, which became popular on PC. Payday 3 had a disappointing release, leading to the development of a spin-off titled Payday: Aces High. This new game requires a VR headset for gameplay and focuses on cooperative heists, allowing players to use physical movements to aim and shoot. Players can team up with up to three friends, avoid alarms, and escape with loot to earn cash rewards for better equipment and character development. The game will be released on Steam and the Meta Quest storefront in 2026.
AppWizard
March 25, 2026
Fast Travel Games unveiled PAYDAY: Aces High, a VR co-op heist game developed by Starbreeze Entertainment, set to launch later this year on Quest and SteamVR headsets. The game features a revenge-driven narrative where players, framed by business mogul Warren Jupiter, engage in four-player cooperative gameplay. Players can customize loadouts with various weapons, gadgets, and skills while infiltrating locations like banks and museums. The game will include a comprehensive arsenal and players will earn cash and reputation to unlock enhanced skills and gear. There are four character classes: Ace of Hearts (Mastermind), Ace of Clubs (Ghost), Ace of Diamonds (Technician), and Ace of Spades (Enforcer). The release date is not confirmed, but it is slated for 2026, and players can add it to their wishlists on the Horizon Store and Steam.
AppWizard
March 24, 2026
Starbreeze is launching a virtual reality game titled Payday: Aces High, part of the Payday franchise, developed by Fast Travel Games. The game features co-op multiplayer for up to four players and allows for solo play. Players assume the roles of elite bank robbers in chaotic heists, maintaining the series' elements of planning and teamwork. Payday: Aces High is set to release in the third quarter of 2026, specifically between July 1 and September 30, and will be available exclusively for Meta Quest and SteamVR headsets. Starbreeze's CEO stated that this game is part of a strategy to expand the Payday franchise through new formats. The studio is currently facing challenges, including issues with Payday 3 and layoffs, while the success of Aces High remains uncertain amid a reevaluation of VR investments in the industry.
AppWizard
March 16, 2026
Project Shadowglass, developed by Starhelm Studios, is a stealth game inspired by Thief: The Dark Project. It features open-ended levels with guards and traps, and utilizes simulated 3D audio technology. The game showcases nostalgic pixelated graphics and offers full 360-degree freedom. Players can perform mechanics such as sliding down rooftops, shooting explosive barrels, and creating slippery surfaces with water arrows. The combat mechanics are described as "sloppy" to fit the stealth theme. Players will plan heists, conduct research for optimal strategies, and face consequences for their actions, including imprisonment and increased security. Project Shadowglass is currently in early development with no release date, but a demo is expected later this year.
AppWizard
March 15, 2026
Rockstar is expected to continue supporting GTA Online alongside the new multiplayer features of GTA 6. The team behind FiveM, Cfx.re, suggests that GTA 6 will incorporate deeper roleplaying elements. GTA Online has received over a decade of updates, enhancing gameplay with customizable weapons and vehicles. The roleplaying scene offers a more nuanced experience, emphasizing creativity and storytelling. The economy in GTA Online thrives on excess, while roleplay servers reflect a grounded reality where earning in-game currency takes time and effort. The anticipated GTA Online 2.0 may feature two distinct experiences: one of abundance and one aligned with the roleplaying ethos. The acquisition of Cfx.re hints at a potential integration of more roleplaying elements in GTA 6, which could differentiate the PC version from previous installments.
AppWizard
March 11, 2026
Nick Herman and Dennis Lenart from AdHoc Studio discussed the development of the game Dispatch at GDC, focusing on its innovative gameplay mechanics. The team initially aimed to create engaging gameplay beyond traditional narrative-driven experiences, starting with light puzzle elements related to the protagonist's role. They moved away from a dispatching minigame concept and drew inspiration from the game This is the Police, leading to the creation of the Z Team, a group of ex-villains managed by players. The team considered incorporating quick time events (QTEs) but aimed to improve their execution. They established guiding principles to enhance player experience, such as avoiding jumpscares with prompts, not imposing unfair penalties for missed prompts, and limiting QTEs to two types: a timed prompt and a directional swipe. They found that players felt good about the experience if they hit 80% or more of the prompts and allowed button mashing without penalties for premature presses. To accommodate players who dislike QTEs, they made them optional. Ultimately, the team discovered that well-designed QTEs could be enjoyable, and the overall balance of Dispatch has been positively received by players.
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