The enchanting system in "Minecraft" involves three main components: the enchanting table, anvil, and grindstone. The enchanting table uses lapis lazuli and experience levels to apply enchantments, while the anvil combines enchanted items and books, and the grindstone removes enchantments for XP. Enchantments range from I to IV or V and are specific to gear types. Players typically start with the enchanting table for initial enchants and refine gear using enchanted books obtained through various means.
For armor, players should prioritize Protection IV, Unbreaking III, and Mending, followed by utility enchantments. Helmets often include Protection IV, Unbreaking III, Mending, Respiration III, and Aqua Affinity, while boots focus on utility with similar core enchantments. Weapons should be tailored to roles, with swords often featuring Sharpness V, Looting III, and Unbreaking III. Bows typically include Power V and either Infinity or Mending, while tridents have Loyalty or Riptide, Impaling V, and Unbreaking III.
Tools, especially pickaxes, are prioritized for resource gathering, with common setups including a Fortune III pickaxe and a Silk Touch pickaxe, both requiring Efficiency V, Unbreaking III, and Mending. General rules to avoid high anvil costs include combining books before applying them to items and managing work histories effectively. Players often upgrade gear gradually rather than aiming for perfect gear early on, and many maintain separate work and display sets of gear. Repairing with raw materials does not incur a work penalty but cannot restore enchantments, while some sub-optimal enchantments can be strategically beneficial in certain situations.