Hidetaka Miyazaki

AppWizard
February 21, 2025
Console manufacturers have historically neglected the PC platform as a revenue source. Microsoft has shifted its strategy by releasing games on PC and PlayStation, while Sony has begun to release more PS4 and PS5 titles on Steam, including the successful simultaneous launch of Helldivers 2 on both PS5 and PC. Shuhei Yoshida, a former Sony executive, indicated that he had envisioned bringing Sony games to PC earlier but faced resistance within the company. He noted that releasing games on PC could attract players to buy PlayStations in the future and highlighted the financial benefits of porting games to PC, which is cheaper than creating new titles. Yoshida also emphasized the importance of the Chinese PC gaming market, citing the success of titles like Black Myth: Wukong. He speculated on the absence of Bloodborne on PC and expressed that he would have resisted Sony's shift towards live-service games if possible.
AppWizard
February 15, 2025
On Valentine’s Day, an attempt to engage with the network test for Elden Ring: Nightreign resulted in a three-hour experience with server issues on PS5. The test may have provided data for FromSoftware ahead of the game's May release. Alternative games suggested for exploration during the wait include: - Jazzpunk: A comedic game resembling a 60s spy thriller. - Mouthwashing: A compact horror game set in a stranded spaceship. - Thirty Flights of Loving: A brief narrative about a heist gone wrong. - Bernband: A low-resolution walking simulator in an alien city. - The Stanley Parable: Ultra Deluxe: A follow-up mini-adventure with witty commentary. - Exo One: A visually stunning game focused on momentum-based traversal. - Stray: A feline-themed game with fluid platforming and intricate design. - Scanner Sombre: A techno-horror experience using a LiDAR scanner in darkness. - Minit: An adventure game where players solve puzzles within a minute-long lifespan. - Portal: An iconic puzzle-platformer known for its innovative mechanics.
AppWizard
July 10, 2024
The debate over videogame difficulty is a highly contentious issue, with some arguing for the inclusion of god modes for struggling players, while others believe that maintaining a specific level of challenge is essential for the overall experience of the game. The balance between providing accessibility for all players and maintaining the integrity of the game's difficulty is a complex issue that the industry continues to grapple with.
AppWizard
July 2, 2024
Hidetaka Miyazaki is open to further adaptations of Elden Ring, such as a TV show or movie, but acknowledges that he and FromSoftware may not have the knowledge or ability to produce something in a different medium. The game's enigmatic storytelling, which relies on player exploration to uncover its secrets, poses a challenge for potential adaptations.
AppWizard
June 27, 2024
Hidetaka Miyazaki discussed the growing pressure in the gaming industry to avoid failure due to increased budgets and scope. FromSoftware remains cautious about industry challenges despite partnering with major publishers. The studio has shown adaptability in project timelines, with Miyazaki teasing fans about future game sizes. Fans can expect FromSoftware to potentially unveil an even grander project than Elden Ring in the future.
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