In recent years, many PC games have been poorly optimized, leading to performance issues. Notable examples include 2023's Star Wars Jedi: Survivor and Borderlands 4. Industry figures suggest that gamers should upgrade their hardware to meet the demands of these visually intensive games. However, modder Goonya's Animations demonstrated that a map from Half-Life 2 could be adapted to run on the older GoldSrc engine of Half-Life 1 with minimal visual differences and maintained performance on a Pentium 4 laptop from 2002, achieving frame rates between 30 and 60 fps. The positive response to Goonya's video highlights the need for better optimization in modern games. Goonya's work suggests that traditional lighting systems may offer performance advantages over newer technologies like ray tracing. For example, Battlefield 6 prioritized performance without ray tracing, resulting in a smooth gaming experience on older hardware. This raises questions about the value of marginal visual enhancements in game development.