identities

Winsage
December 4, 2025
Microsoft is introducing an MCP registry to Windows, enhancing security with protective wrappers and providing local agents with discovery tools. A proxy will enable connectivity for local and remote servers, ensuring robust authentication, auditing, and authorization. Enterprises can control access to the MCP using group policies and default settings, allowing unique identities for connectors. The registration process for an MCP server has been simplified with MSIX packages, making installation more accessible. Developers must have NodeJS installed to use the MCP bundle (mcpb) package, which is built using an NPM package. This approach allows developers to incorporate the MCP server into their application’s installer as an MSIX file for easy distribution and installation.
Winsage
November 30, 2025
Colonel Ludovic Monnerat emphasized the need for satellite systems to adopt quantum-safe methods due to looming quantum threats. Graham McMillan noted that past AI failures have not led to industry maturity, predicting significant structural shifts from AI meltdowns. Marina Marceta highlighted the importance of a risk-aware culture in cybersecurity to align security with business objectives. A new wave of ClickFix attacks uses deceptive “Windows Update” screens to distribute malware. Researchers from watchTowr found that code formatting sites are exposing sensitive information like API keys. cnspec is an open-source tool for maintaining security and compliance across cloud environments. The Tor Project plans to implement Counter Galois Onion encryption to enhance user anonymity. An ISC2 survey revealed that supply chain risks are a top concern for cybersecurity professionals. There are various job openings in the cybersecurity field for different skill levels.
AppWizard
November 30, 2025
Blizzard Entertainment is implementing significant changes to the information accessible to combat addon creators in World of Warcraft Midnight, which will affect popular addons like WeakAuras. The WeakAuras team has announced they will not support the addon in the upcoming expansion due to the introduction of 'secret values' that conceal combat-related information. The team believes these changes hinder the core functionality of WeakAuras, which relies on tracking personal combat states. Major changes include restrictions on addons' ability to send and receive chat messages during combat, concealment of NPC identities and buffs/debuffs, and obscuring personal combat states. Game director Ion Hazzikostas stated that the goal of these changes is to prevent addons from providing a competitive advantage over players using the base user interface. The WeakAuras team feels that Blizzard's approach is incompatible with their addon’s purpose and has criticized the communication regarding these changes. Players may need to find alternative solutions for their addon needs in the Midnight expansion.
AppWizard
November 29, 2025
Raven Software has announced its strategic vision for balancing gameplay in Call of Duty Warzone, focusing on a dynamic meta and prioritizing trade-offs over universal dominance. The developers plan to introduce open matchmaking and a new experience inspired by Blackout on the Avalon map in spring. They aim to implement up to four meta updates each season, enhancing build diversity and ensuring meaningful loadout choices. Attachments will now be limited to five per weapon, and the Overkill Wildcard will be a default benefit for all players. Raven is committed to balancing Warzone attachments independently from BO7 multiplayer, fostering meaningful trade-offs and preserving weapon category identities. The largest magazines for assault rifles will be capped at 60 rounds, and slug ammo for pump-action shotguns will allow for one-shot headshots within range. As of December 4, pistols will be removed from ground loot to improve recovery satisfaction.
AppWizard
November 23, 2025
Stealth mechanics in role-playing games have been popular among players for decades, with games like Fallout, The Elder Scrolls, and Cyberpunk offering immersive experiences. The Stealth Archer playstyle in Skyrim has gained a significant following, leading to numerous guides and discussions online. Emil Pagliarulo, Bethesda's design director, has a background in stealth games, having started his career at Looking Glass Studios, known for titles like Thief. He conducted an analysis of stealth mechanics in 20 different games upon joining Bethesda. Oblivion, released in 2006, introduced important stealth mechanics such as consistent sound and line-of-sight, enhancing the stealth experience compared to previous games. Pagliarulo distinguishes between Thief, which focuses solely on stealth simulation, and Bethesda's games, which offer a broader range of gameplay systems. He emphasizes the freedom players have to shape their characters' identities through stealth gameplay, expressing pride in the evolution of stealth mechanics at Bethesda.
AppWizard
November 19, 2025
The modern gaming landscape, especially in triple-A titles, is characterized by high budgets and a strong drive for mass appeal, which can dilute quality. Tim Cain, co-creator of Fallout, critiques this trend, advocating for a focused approach reminiscent of 1980s game design. He differentiates between games that achieve mass appeal through exceptional execution, like Skyrim and Baldur's Gate 3, and those that attempt to appeal broadly but lack distinct identity, such as Concord and Killing Floor 3. Cain notes that contemporary games often suffer from confusion about their purpose, resulting from a design process aimed at satisfying publishers and broad demographics. In contrast, 1980s developers faced hardware limitations that necessitated focus and efficiency, leading to clearer game concepts. Upcoming nominees for the 2025 Game of the Year, including Expedition 33, Hades 2, Silksong, and Kingdom Come Deliverance 2, exemplify the benefits of tight design and unique identities. Cain compares this principle to fine dining, where fewer ingredients can lead to a more enjoyable experience, suggesting that clarity and focus in game design can enhance player experiences.
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