Josh Sawyer, design director at Obsidian, discussed the concept of difficulty in game design on his YouTube channel, emphasizing the need to understand player expectations rather than viewing difficulty as a fixed set of challenges. He highlighted the benefits of offering detailed difficulty settings, as some players desire granular modifications to enhance their gaming experience. Sawyer categorized RPG players into three types: adventurers, survivalists, and explorers, noting that each type has different motivations and preferences. He suggested starting with complex mechanics that can be simplified based on player preferences, using bullet drop mechanics as an example. Sawyer concluded that providing granular difficulty options is advantageous for both players and developers and committed to prioritizing this approach in future projects.