Harvey Smith, former head of Arkane Austin, has launched a new studio called Black Pony Immersive, focusing on immersive simulations inspired by titles like Deus Ex and System Shock. Smith's previous experience at Arkane included a critical period of financial uncertainty, which led to a decision to concentrate on their core vision, resulting in the successful creation of Dishonored. With Black Pony Immersive, Smith aims to foster creativity without succumbing to industry trends, following the less successful title Redfall. The immersive sim genre is seeing a resurgence, with other projects like Gloomwood and Fallen Aces, as well as an unnamed RPG from WolfEye Studios, indicating a promising future for the genre.
The text discusses the appreciation for mech games that allow players to exit their mechs and explore the world on foot, highlighting the complexity this feature adds to game development. It mentions two titles that incorporate this concept: Psycho Patrol R and Brigador Killers, the latter of which has been in development for a decade. The lead designer, Hugh Monahan, noted that the decision to allow players to get out of the mech added five years to development time. The game features pre-rendered environments and an isometric perspective, but with increased complexity compared to its predecessor. The addition of on-foot gameplay enhances player immersion and clarifies the player's role, while also necessitating new mechanics for interactions, such as picking up weapons and engaging with the environment. Brigador Killers recently received an update with new story content and quality-of-life improvements.