Harvey Smith discussed the development of Deus Ex on the NoClip podcast, emphasizing the benefits of allowing extra time for game development, particularly in post-production. He noted that Ion Storm Austin received additional time, which enabled the team to refine the game and enhance the character Gunther Hermann, who initially had a limited role. Smith creatively integrated Gunther into a mission in a Paris cathedral, allowing for a more dynamic interaction and a dramatic moment where Gunther's presence added emotional weight to the gameplay. He highlighted the importance of providing game development teams with extra time to improve quality and creativity, suggesting that this approach could lead to greater success and recognition in the industry.
The text discusses the appreciation for mech games that allow players to exit their mechs and explore the world on foot, highlighting the complexity this feature adds to game development. It mentions two titles that incorporate this concept: Psycho Patrol R and Brigador Killers, the latter of which has been in development for a decade. The lead designer, Hugh Monahan, noted that the decision to allow players to get out of the mech added five years to development time. The game features pre-rendered environments and an isometric perspective, but with increased complexity compared to its predecessor. The addition of on-foot gameplay enhances player immersion and clarifies the player's role, while also necessitating new mechanics for interactions, such as picking up weapons and engaging with the environment. Brigador Killers recently received an update with new story content and quality-of-life improvements.