Dan Marshall began his game development journey at 24 while learning C++. Over two decades, he created three games that received over 80% review scores in PC Gamer, despite facing challenges such as a 26% rating for Behold the Kickmen. His company, Size Five Games, started as a hobby, and he developed games like Ben There, Dan That! and Time Gentlemen, Please! with minimal financial risk. One notable game, The Swindle, featured a unique design that limited players to 100 attempts, leading to mixed reactions but ultimately became Size Five's most financially successful title. Marshall has kept overhead costs low by hiring external talent for short projects and has navigated the industry's volatility without significant expenses. Despite critical acclaim for Lair of the Clockwork God, its sales did not match expectations, and he speculated that a change in protagonists might have affected its performance. Marshall expresses anxiety about the future of his projects and the possibility of needing a traditional job, yet he remains committed to game development regardless of financial circumstances.