indie development

AppWizard
November 28, 2024
The Very Big Indie Pitch competition at Pocket Gamer Connects Jordan allows developers to present their games to expert judges for feedback and potential prizes. Mostafa Harb from Hyena Hon showcased their game Crush!, a competitive party game for two players that evolved from a game jam project. Harb highlighted the challenges of indie game development in Lebanon due to economic instability, emphasizing the need for funding and stable employment. He described the positive reception of Crush! during the pitch, noting the valuable feedback received from both casual gamers and industry experts. Harb plans to expand Crush! with a unique art style and diverse gameplay mechanics, aiming for a Steam release. Additionally, he and co-founder Jawad Karaky have ideas for future projects, including an educational cooking game, a racing game, and a narrative-driven game for the visually impaired.
AppWizard
November 17, 2024
Painted Peril secured second place in The Very Big Indie Pitch at Pocket Gamer Connects Helsinki. The game is a roguelike experience developed by a team from Finland, where players explore a world of color magic and combine hues to create spells. The project originated about 1.5 years ago as a university course initiative at Chalmers University of Technology, where a group of six students developed the initial prototype and won the Jury Spotlight Award at the Gotland Game Conference. Players control Sylvia the squirrel, navigating a cave system and using color effects and spellcasting mechanics. The game includes various bottles that affect spell behavior, promoting experimentation with color combinations. Emil Ekroth, a developer, discussed the challenges of indie development, emphasizing the need for versatility and motivation. The pitching experience highlighted the importance of clear communication. The team is exploring publishing options for Painted Peril, including potential self-publishing on Steam.
AppWizard
November 5, 2024
The Very Big Indie Pitch is a speed-dating style pitching event for indie developers held at Pocket Gamer Connects and other gaming events worldwide, where participants present their games to judges in five minutes. Chorrus Games, an indie studio from Madrid, Spain, developed the game Radiant: Guardians of Light, which won third place at the recent competition in Helsinki. The game blends 80s Beat 'Em Up gameplay with RPG elements, featuring fast-paced combat, a rich narrative, and a crafting system. The team, consisting of Oscar Ruiz and Roberto Martinez, focused on creating an engaging experience inspired by classic games while incorporating modern storytelling. They initially developed Radiant for PC but are exploring console opportunities. The pitching experience helped them refine their game and connect with industry professionals. The team aims to expand the Radiant universe through new titles and adaptations in various media.
Search