The U.S. Federal Trade Commission (FTC) has addressed concerns to the CEOs of major financial service companies, including Mastercard, Visa, PayPal, and Stripe, regarding the potential denial of services to customers based on political or religious beliefs. The letters warn that such practices could lead to investigations and enforcement actions. This initiative follows an incident involving Valve, where Mastercard was alleged to have pressured the company into removing adult-themed games from its Steam platform, although Mastercard clarified it did not directly influence the removals. FTC Chairman Andrew N. Ferguson emphasized the importance of ensuring all law-abiding individuals can engage in commerce. The situation is further complicated by an executive order from former President Donald Trump, which raised concerns about financial institutions surveilling individuals involved in conservative activities. Ferguson urged Mastercard's CEO to prevent unlawful debanking practices by its network members. There is uncertainty regarding a proposed rule change that may not significantly alter the discretion financial institutions have in customer-related decisions. Inquiries have been made to Valve and the FTC about the implications of these letters for adult video games on the Steam platform.
The gaming industry has seen a shift in how success is measured, particularly focusing on initial player counts since the launch of games like Marathon and Highguard in 2026. Warframe, which launched in 2024 with a peak player count of 22,000, has grown to reach 175,546 players on PC after the release of The Old Peace in December 2025. Community director Megan Everett noted that the game has achieved new internal records despite not hitting its all-time high. Creative director Rebecca Ford humorously suggested a new release titled 'Player Count' to address the ongoing debate about player metrics. She highlighted the competitive landscape, noting that Warframe launched amidst 435 titles, compared to 20,014 games released in the same year today. Everett emphasized the importance of ongoing growth and player engagement over mere numbers, stating that a poor launch does not equate to a dead game. The success of The Old Peace was attributed to the introduction of content skips, which allowed players to bypass extensive story content. The team is committed to community engagement and innovation, with new characters and mechanics being introduced to keep the game fresh.