industry

BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
Winsage
April 1, 2026
In the fourth quarter of 2025, U.S. PC shipments increased by 3% year-on-year, totaling 18.2 million units. This growth was driven by seasonal holiday demand, the need to upgrade aging Windows 10 computers, and retailers securing inventory ahead of supply chain challenges due to a chip shortage. The overall PC market in 2025 also grew by 3%, reversing declines from the previous two quarters. Commercial sector shipments rose by 6% to 8.2 million units, supported by holiday spending and a shift to more affordable products, as enterprises migrated to Windows 11 before the end-of-support deadline for Windows 10. However, Omdia predicts a 13% contraction in PC shipments for 2026 due to rising RAM and storage costs, alongside CPU shortages from Intel and AMD. The entry-level PC market may face significant challenges, potentially diminishing by 2028. Despite declining shipment numbers, the market value is expected to rise due to price increases from supply constraints. Omdia forecasts a rebound in 2027, with shipments projected to grow by 7% to exceed 66 million units, still below the 71.5 million units recorded in 2025.
AppWizard
April 1, 2026
Android 17 introduces a feature for one-time location sharing with applications, allowing users to provide their precise location temporarily. It also includes a persistent indicator that notifies users when non-system applications access their location data, enhancing user awareness regarding location privacy.
AppWizard
March 31, 2026
Larry Kuperman, Vice President of Business Development at Nightdive Studios, has announced his retirement from full-time work after a 25-year career in the gaming industry. He has held various roles, including publisher at Stardock and retailer at GameStop, but is notably recognized for his contributions to game preservation at Nightdive. Kuperman discussed the complexities of reviving classic games, citing challenges such as intellectual property rights, with specific examples like the rights to "No One Lives Forever" and "System Shock." He joined Nightdive during a crucial period and highlighted the studio's commitment to its community by honoring promises made to Kickstarter backers for the remaster of "System Shock 2." Kuperman emphasized the importance of viewing games as art and has introduced innovative features in remastered games. He plans to remain active in the industry, particularly with the International Game Developers Association, to support newcomers.
AppWizard
March 31, 2026
Death Stranding 2: On the Beach is a sequel that takes place approximately 11 months after the first game, featuring Sam Porter Bridges on a mission to connect the Chiral Network in Mexico and Australia. The game includes familiar characters and has improved traversal mechanics, with a quicker story pace and more low-level enemies. Nixxes has adapted the game for PC, introducing a new hardcore difficulty setting called “Into the Wilder,” and ensuring it runs well across various hardware configurations. The game offers extensive customization options for graphics and controls, performing well on devices like the Steam Deck and ROG handheld. It has received acclaim for its visuals and gameplay, although some players find the plot and pacing inconsistent.
AppWizard
March 31, 2026
A former translator and localizer for Kingdom Come Deliverance 2, known as Max H on Reddit, was let go by Warhorse Studios on March 27, as the studio decided to shift towards AI-driven solutions for translations, deeming Max's position "obsolete." Max had worked at the studio for nearly four years and expressed feelings of betrayal regarding the abrupt dismissal. They noted that management had begun integrating AI tools across various departments, including code development, and claimed AI was used without their approval to expedite translations, resulting in some content lacking thorough review. Max indicated they were the only employee affected by this shift, although they observed an increase in departures among colleagues. Warhorse Studios stated they are a talent-driven studio and value their employees but did not comment on individual situations.
AppWizard
March 31, 2026
The appetite for free crypto mining applications on Android devices is increasing in 2026, with users seeking ways to earn Bitcoin and other cryptocurrencies without investing in expensive mining hardware. Mobile mining solutions now utilize cloud-based infrastructures and reward systems, allowing users to generate daily crypto income with minimal technical skills. Key mining applications include: 1. AngelBTC: Offers daily sign-in hashpower with structured mining contracts, emphasizing renewable energy sources. 2. CryptoTab Browser Lite: Allows passive Bitcoin mining through daily web browsing, with modest earnings dependent on user activity and referrals. 3. StormGain: Combines a trading platform with mining features, enabling easy activation and reward monitoring. 4. ECOS: A regulated cloud mining provider offering trial access and structured contracts for new users. 5. MinerGate Mobile Miner: Supports multi-currency mining from mobile devices, though profitability is low due to hardware limitations. 6. NiceHash: A marketplace for buying or selling mining power, aimed at experienced users. In 2026, Android mining apps are categorized into three types: cloud mining, on-device mining, and reward-based systems. The most effective model combines cloud mining with engagement-based entry mechanisms. Industry trends include a shift toward structured entry models, transparent contracts, and a focus on renewable energy. Users should be cautious of unrealistic profit claims, withdrawal restrictions, and the potential for simulated mining rather than actual hashpower.
Winsage
March 31, 2026
Microsoft's preview update for Windows 11, KB5079391, initially supported display refresh rates exceeding 1,000Hz, potentially reaching up to 5,000Hz. The update was applicable to Windows 11 versions 25H2, 24H2, and 26H1. It introduced enhancements such as improved auto-rotation and HDR reliability, better power efficiency for USB4-connected monitors, detailed image descriptions for Copilot and Copilot+ PCs using Narrator, and redesigned dialog boxes in the Accounts settings menu. However, Microsoft retracted the update on March 27 due to installation issues, with plans to roll out the enhancements in a future release.
AppWizard
March 31, 2026
The latest Humble Bundle features a collection of eight video games, including titles from major studios such as Bethesda, Ubisoft, and Microsoft, and supports the Entertainment Software Association. The highlighted game, Pentiment, is a narrative-driven experience set in 16th-century Bavaria, where players control artist Andreas Maler and make impactful decisions while unraveling a murder mystery. Other games in the bundle include Far Cry Primal, Dishonored 2, Mafia Trilogy, State of Decay 2, Horizon Chase 2, Tetris Forever, and Harry Potter: Quidditch Champions. The bundle is available for £16.21 and will be offered until Friday, April 3.
AppWizard
March 30, 2026
The upcoming Gears of War E-Day Showcase will take place on June 7, 2026, at 10 AM PDT / 1 PM EDT / 6 PM GMT. It will include a dedicated direct presentation from The Coalition, unveiling new details, gameplay, and insights into the origins of the multiplayer series. Emergence Day, a pivotal event in the Gears of War universe, is expected to unfold primarily in the city of Kalona, where Marcus and Dom's families reside. E-Day marks the catastrophic emergence of the Locust horde, which decimated a significant portion of the human population. The showcase will also feature updates on other titles, including Fable and State of Decay 3, and may provide insights into the future direction of Microsoft's gaming division under new CEO Asha Sharma, who is considering making Game Pass more affordable.
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