System Shock 2 is a highly regarded PC game known for its storytelling and gameplay, but its final act, The Body of the Many, has received criticism for not matching the quality of earlier parts. This level features a challenging environment that can leave players unprepared for the final confrontation with the antagonist, Shodan. Ken Levine, the game's designer, acknowledged that the finale's shortcomings stemmed from his ambitious vision for a zero-gravity environment outside the ship, which was impractical given the tight development timeline. Despite his colleagues' skepticism, he created a level that differed significantly in appearance and gameplay, which he later admitted was not one of the game's strongest. Levine's initial concept of an exterior level influenced later games like Dead Space and Prey. System Shock 2 recently received a remaster from Nightdive, which has been well-received, while Levine is working on a new project called Judas.