Enthusiasts have engaged in discussions about the game Dispatch, particularly focusing on its romance options, Blonde Blazer and Invisigal. After episode two, a significant backlash against Blazer emerged when it was revealed she was in a relationship with another character, Phenomaman. Players who had chosen to kiss her faced a dilemma, leading to criticism of Blazer's intentions, which surprised the developers at AdHoc Studios. Creative director Dennis Lenart expressed disappointment over the backlash, stating that Blazer was intended to be a pure-hearted character. The episodic format of Dispatch has successfully increased player engagement, with peak concurrent users on Steam nearly doubling with each episode, ultimately surpassing 220,000 players. AdHoc Studios faced skepticism about the episodic format but believed in its potential, aiming to minimize wait times between episodes to maintain player interest. The game has fostered community engagement and speculation, with players developing theories about the narrative.