interview

AppWizard
June 2, 2026
Subnautica 2 has sparked controversy due to comments suggesting it lacks traditional combat elements. Design lead Anthony Gallegos explained that the decision to minimize combat is not based on a non-violent ethos but stems from the studio's modding culture origins. He referenced the developers of SOMA, highlighting that combat options could detract from the intended atmosphere of dread and exploration. By removing combat, Subnautica 2 aims to maintain tension and immersion in the underwater world. Gallegos also mentioned the possibility of new mitigation systems in future updates, as the episodic release schedule allows for the introduction of additional gameplay mechanics.
AppWizard
June 1, 2026
A friend gifted the 1997 PC Gamer US "Holiday Extravaganza" issue, which contains 456 pages of content related to PC gaming. Gary Whitta was the editor-in-chief, and he reviewed the game Dark Forces 2: Jedi Knight with a score of 94%. The issue features an interview with game designer Warren Spector, who discusses his move to Ion Storm and the development of Deus Ex. Chris Norden, the lead programmer for Deus Ex, expressed concerns about the Quake engine's limitations for their project, stating that choosing Unreal over Quake was crucial for the game's development. The interview was originally published in PC Gamer Vol. 4 #12, December 1997.
AppWizard
May 31, 2026
Star Citizen has surpassed billion in player funding. The single-player component, Squadron 42, is reportedly in the "closing stages" of development, according to Chris Roberts. It entered a beta phase earlier this year, but concerns about its performance have led sources to suggest a release date in 2027. There is speculation that Squadron 42 may be showcased at this year's Summer Games Fest, based on hints from a senior game designer.
AppWizard
May 31, 2026
Wassym Bensaid, Rivian’s Chief Software Officer, advocates for voice controls as the primary means of interaction in vehicles, envisioning cars as platforms for conversational AI. He describes physical buttons as an “anomaly” and emphasizes a shift towards digitized interfaces, with Rivian currently using touch screens for controls. Rivian avoids integrating features like Apple CarPlay or Android Auto to maintain control over the user experience, as Bensaid believes screen mirroring solutions take over the car's interface. He envisions voice commands enabling seamless interactions, such as opening the trunk with verbal prompts, although this raises practicality concerns. Bensaid also discusses potential AI integration for calendar and email management in cars, which critics argue may complicate rather than simplify user interactions. The automotive industry faces challenges in balancing innovation with user preferences, especially considering the average car lifespan in America exceeds 12 years, raising questions about the longevity of integrated software solutions.
AppWizard
May 30, 2026
Pragmata has a resemblance to action games from the Xbox 360 and PS3 era, which the developers at Capcom, including director Yonghee Cho and producer Naoto Oyama, view positively. Oyama noted that the nostalgia may come from a time when many developers were experimenting with new game concepts. Pragmata offers a linear, single-player action experience, which is rare in today's gaming landscape, and is part of a trend this year with other successful titles like Resident Evil: Requiem and 007: First Light. The game features a unique combination of third-person shooting and hacking minigames, which has received positive feedback, particularly for its tile maze mechanic used in combat.
AppWizard
May 30, 2026
Strauss Zelnick, CEO of Take-Two Interactive, indicated in a recent interview that there are significant developments anticipated for GTA VI, which is scheduled for release on November 19, 2026. He mentioned that there is "a lot of work to do after the launch of GTA VI," suggesting potential post-launch updates and preparations for a PC release of the game and GTA Online. Currently, GTA VI is confirmed for PlayStation 5 and Xbox Series X/S, but there has been no official announcement regarding a PC version. Historically, Rockstar Games has released PC ports of major titles about a year after their console launches.
AppWizard
May 30, 2026
The 7th Guest, a puzzle-adventure game released in 1993, required a CD-ROM drive and featured a unique mouse cursor design. A remake for VR headsets was launched in 2023, with a non-VR version set to release on June 4 on Steam. The game's creators, Paul van der Meer and Rob Landeros, founded Trilobyte Games after leaving Virgin Games to pursue their ambitious project. They used Autodesk's 3D design software to create the game's haunted interiors and iconic animated cursors, including the skull cursor. The remake incorporates modern technology, such as volumetric video, to enhance the immersive experience. Van der Meer proposed the remake idea to the CEO of Vertigo Games, leading to its development. The non-VR version will maintain the essence of the VR counterpart while introducing a new interface and redesigning one puzzle room for non-VR controls.
AppWizard
May 26, 2026
Remedy Entertainment appointed Jean-Charles Gaudechon as CEO earlier this year. Gaudechon has a background in EA and the sports betting industry and emphasizes scaling operations for lasting value. He aims to maximize the potential of existing franchises like Alan Wake and Control before expanding the portfolio. Gaudechon stated that the focus is not solely on driving revenue but on making existing games shine and reaching new audiences. Remedy is also pursuing a "Remedy Connected Universe" to explore cross-media opportunities, including television and film, to broaden the reach of its narratives and characters.
AppWizard
May 25, 2026
The Dishonored series is inspired by the Thief franchise, with Stephen Russell, the voice actor for Thief's protagonist Garrett, voicing Corvo Attano in Dishonored 2. Before creating Dishonored, Arkane Studios was approached by Bethesda to develop Thief 4, as they were seen as the ideal candidate for the project. Co-directors Raphael Colantonio and Harvey Smith have discussed this potential project, expressing nostalgia for an Arkane-crafted Thief game. Thief 4 was eventually developed by Eidos Montreal but received a lukewarm reception. A recent spiritual successor, Thick as Thieves, has also been released with mixed reviews.
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