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AppWizard
January 16, 2026
Heartopia is a life-simulation game that blends cozy simulation elements with MMO features, allowing players to cultivate a town and interact with locals. However, the MMO aspects dilute the individuality typically found in cozy games, as multiple players receive the same accolades for completing quests. Gameplay involves repetitive fetch quests to unlock activities like home decoration and fishing, which can feel tedious. The game features a community aspect, but players may find their neighbors' homes replaced or their own home relocated between sessions, undermining familiarity. Character design is uninspired, and the user interface resembles a mobile game, lacking polish. As a free-to-play title, it includes multiple currencies that create confusion, with microtransactions for premium items. Despite these issues, the game offers engaging home-building mechanics and unique hobbies like Birdwatching and Pet Care. Overall, Heartopia struggles to effectively merge MMO elements with cozy simulation, making it a less appealing option compared to established titles like Animal Crossing.
AppWizard
January 16, 2026
Megabonk is a 3D auto-attacker game set to be released on September 18, 2025, priced at £8.50. It is developed and published by vedinand and will be available on platforms like the Asus ROG Ally and Steam Deck. The game features a skateboarding skeleton named Calcium who battles monsters while performing kickflips. Players explore procedurally generated maps filled with treasures and enemies, with a ten-minute time limit to locate and defeat a boss. The gameplay includes auto-attacking, collecting experience gems, and enhancing skills. Megabonk has a lo-fi aesthetic that allows for many enemies on screen without performance issues and offers achievements and unlocks for players. The game encourages exploration and experimentation, with challenges that provide speedrunning opportunities.
AppWizard
January 16, 2026
Hytale is an early access game that has been in development for a decade, facing a cancellation by Riot Games before its revival in November. The game features mechanics such as jumping two blocks high and a combat system that requires timing for attacks, which are similar to potential mods in Minecraft. Hytale includes familiar mobs like skeletons, spiders, zombies, and golems, alongside new creatures like goblins and Kweebecs, and a mysterious area known as the Void. Crafting in Hytale is more complex than in Minecraft, requiring multiple workstations, and workbenches can recognize adjacent chest contents. Despite its unique elements, Hytale often feels derivative of Minecraft, with similar sounds and inventory mechanics. Future updates, including an anticipated Adventure Mode, aim to introduce RPG-like storylines and quests. The game currently faces balancing issues but remains visually appealing, though it has not surpassed Minecraft's foundational elements.
AppWizard
January 15, 2026
Hytale, developed by Hypixel Studios, shares similarities with Minecraft, including expansive, procedurally generated worlds and block-based environments. The game features a more nuanced combat system with special movesets and ultimate attacks, distinguishing it from Minecraft's melee system. Hytale's crafting is streamlined, allowing players to select items from a menu rather than arranging resources in a grid, and includes a progression mechanic for crafting stations. Additionally, Hytale introduces mantling, enabling players to jump and grab onto edges of blocks, enhancing mobility and exploration.
AppWizard
January 14, 2026
Minecraft has released the 26.1 Snapshot 3 update, which includes several new features and improvements: - Players can access Game Rules from the in-game pause menu via the new World Options feature. - A search bar has been added to the Game Rules screen for better usability. - The difficulty button has been moved to the World Options screen. - World Clocks have been introduced, allowing players to create an internal time system that progresses with each tick. - Time Markers enable players to set specific points in time linked to World Clocks. - The Data Pack version has been updated to 97, and the Resource Pack version to 78. - Minor adjustments have been made to blocks, items, and entities, including rendering changes for the Tripwire texture. - The commands system has been refined to work with World Clocks, with the time command defaulting to the World Clock for the specific dimension. - Various bugs have been fixed, including issues with Z-fighting on the debug crosshair, crashes related to item enchantment functions, and inconsistencies with villager variants and wandering traders' item offerings. Players can install the update through the Minecraft Launcher by enabling snapshots in the “Installations” tab and are advised to back up their worlds.
Winsage
January 14, 2026
The Collections tool in Microsoft Edge is being retired, and users will soon be unable to add new items to it. They are advised to export their saved content or transfer pages to Favorites before the feature is removed. Transferring to Favorites will result in the loss of additional content like images and notes, while exporting will preserve content in a CSV file but will not keep it within the browser. Collections has not gained significant traction among users, leading to its phased-out status. Additionally, the Edge Sidebar app list is also being retired, raising concerns about the future of the entire Sidebar feature as Microsoft aims to simplify Edge and promote Copilot.
AppWizard
January 14, 2026
In the latest Snapshot release, players can access game rules directly from the in-game pause screen via a new World Options button. The Data Pack version has been updated to 97, introducing new block and fluid tags, as well as modifications to the time command to integrate with new World Clocks. World Clocks maintain an internal time that progresses with each tick and can be paused or resumed. A new clock field links timelines to specific World Clock IDs, and Time Markers now assign names to designated points in time within a World Clock context. The time command is now based on World Clocks, and a new required field has been added to Game Test Environments for specifying World Clock IDs. New tags for blocks and fluids have been introduced, and the Tripwire texture has been updated for better visual clarity. Several bugs have been fixed in this release.
AppWizard
January 13, 2026
The author completed their Expedition by acquiring the last Ion Sputter and reflected on their experiences in Stella Montis. They noted that late spawns in Arc Raiders, while previously a minor inconvenience, have become a significant hurdle due to the game's focus on Expeditions and resource collection. Specifically, late spawns drastically reduce the chances of obtaining necessary items like Ion Sputters and Frequency Modulation Boxes. The introduction of aggression-based matchmaking has further complicated resource gathering. The author argues that late spawns disrupt strategic planning and introduce randomness, making it difficult to achieve specific objectives. They suggest that if the game continues to emphasize resource pursuit, the late spawn mechanics should be reconsidered to align with other extraction shooters.
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