jumping mechanics

AppWizard
January 16, 2026
Hytale is an early access game that has been in development for a decade, facing a cancellation by Riot Games before its revival in November. The game features mechanics such as jumping two blocks high and a combat system that requires timing for attacks, which are similar to potential mods in Minecraft. Hytale includes familiar mobs like skeletons, spiders, zombies, and golems, alongside new creatures like goblins and Kweebecs, and a mysterious area known as the Void. Crafting in Hytale is more complex than in Minecraft, requiring multiple workstations, and workbenches can recognize adjacent chest contents. Despite its unique elements, Hytale often feels derivative of Minecraft, with similar sounds and inventory mechanics. Future updates, including an anticipated Adventure Mode, aim to introduce RPG-like storylines and quests. The game currently faces balancing issues but remains visually appealing, though it has not surpassed Minecraft's foundational elements.
AppWizard
July 27, 2025
The N. Sane Trilogy, released in 2017, received positive feedback but raised concerns about the jumping mechanics compared to the original PlayStation games. Players noted that Crash's jumping abilities seemed more challenging, leading to theories about changes in hitbox and the "hold X to jump higher" mechanic. Gavin highlighted that Naughty Dog had previously used a system that measured button press duration to create nuanced jumps, which Vicarious Visions may have disregarded. This oversight resulted in a binary jumping system where all jumps were set to maximum height, making them feel exaggerated and floaty. Despite the remake's advanced hardware, it failed to replicate the original's gameplay mechanics. Toys for Bob later refined platforming mechanics in 2020's Crash Bandicoot 4, suggesting potential evolution in the franchise's gameplay design.
Search