Kickstarter

AppWizard
August 29, 2026
Red Art Games will release the Joe & Mac Retro Collection on October 29th, 2026, for Nintendo Switch, Switch 2, PS5, Xbox Series X|S, and Steam. Pre-orders are available on the Red Art Games website, including a special Rock Edition Collector’s Edition with additional items like a reverse cover, booklet, double-sided poster, prehistoric badges, an acrylic stand, and a sticker sheet. The collection includes three games: Joe & Mac Caveman Ninja, Congo’s Caper, and Joe & Mac Lost in the Tropics, along with features like a "Boss Rush" mode and local two-player co-op. The collection will also include modern enhancements for a better gaming experience.
AppWizard
August 22, 2026
Double Fine has regained full publishing rights to its titles developed under Microsoft after parting ways with Xbox earlier this year. CEO Tim Schafer confirmed that the studio has received back all intellectual property and publishing rights for their games. The studio has launched a Kickstarter campaign for its annual Amnesia Fortnight game jam, allowing backers to influence game development. Double Fine recently laid off 23 staff members to maintain a sustainable operational size. Schafer mentioned upcoming content for their multiplayer game, Kiln, which will include a major update and a price reduction, and recommended their adventure game, Keeper.
AppWizard
August 20, 2026
Spanish publisher Firenut Games and co-developer Digital Dreams™ announced the psychological horror game Baptiste, set to launch in fall 2026 on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam. The announcement was made on August 19, 2026, alongside a gameplay trailer and a free demo available on Steam. The game follows Tom, a teenager dealing with his father's death, who discovers a cursed doll in a mansion that leads to supernatural events. Baptiste features a darkness mechanic that intensifies horror elements based on the protagonist's exposure to darkness. The game requires high-performance hardware, with recommended specs including an Intel i9 processor, 32 GB of RAM, and an Nvidia RTX 4070 GPU. Baptiste successfully raised €6,118 through a Kickstarter campaign in October 2025. It will support audio in English and Spanish, with interface and subtitle options in 11 languages. A free demo is currently available on Steam, covering the first 30 minutes of gameplay.
AppWizard
July 28, 2026
Cyan Worlds, the developer of the iconic game Myst, laid off approximately half of its workforce in 2025 due to financial struggles. In the same year, they developed a prototype for a new Myst game, codenamed Project Anglerfish, but the project is not currently in development due to a lack of interest from publishers. A teaser for the game was released, generating mixed reactions from fans who expressed disappointment over its cancellation while also showing a strong desire for a continuation of the Myst legacy. Despite the challenges in the current gaming landscape, there remains a dedicated audience for a new Myst experience, and Cyan has previously found success with crowdfunding for other projects.
AppWizard
July 16, 2026
Spiderweb Software is remaking the 2005 classic Geneforge 3, now titled Geneforge 3: Detonation. The Kickstarter campaign for the remake exceeded its funding goal within 24 hours, indicating strong support from the fanbase. The Geneforge series consists of five games that explore a world ruled by wizards called "Shapers," who can create life and maintain strict control over their creations. The narrative delves into themes of autonomy and rebellion as some creations exhibit intelligence. Jeff Vogel, co-founder of Spiderweb Software, noted that the original concept of the series was groundbreaking in 1994, attracting long-term fans. The new remake aims to blend nostalgia with modern gameplay.
AppWizard
June 21, 2026
Moonlight Pale is an indie survival horror game that has transitioned from a PC-exclusive project to a multi-platform release due to high pre-order demand. The developers plan to release the game on consoles, including Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox Series X/S. Initially crowdfunded, the game surpassed its Kickstarter goal of ,566, raising over 0,000, which allowed the team to unlock stretch goals, including console ports and a physical edition for PS5 and Nintendo Switch. The game is set in a late 1800s female seminary, where players control Juliette, who follows the ghost of her deceased cat. Development began in December 2025, with foundational systems programmed, the full script completed, and voice lines recorded for the first two chapters. The launch window is targeted between Q4 2026 and Q1 2027, with the Kickstarter campaign ending on July 4, 2026.
AppWizard
June 7, 2026
Mina the Hollower has captivated players with its nostalgic charm, reminiscent of Shovel Knight, and has garnered positive feedback from its Kickstarter supporters. The game is described as "pure joy," with a design philosophy that emphasizes simplicity and a modest install size. Its level design features intricate, labyrinthine landscapes comparable to those created by FromSoftware. After three days of release, the game achieved sales of 300,000 copies. Engaging side quests, such as escorting a bioluminescent moth that transforms into a challenging boss, add depth to the gameplay. The game encourages exploration and rewards curiosity, similar to the storytelling found in The Witcher 3 and Cyberpunk 2077.
AppWizard
May 31, 2026
Sean Velasco, co-founder of Yacht Club Games, discussed the pricing and significance of their upcoming title, Mina the Hollower, which is positioned as a pivotal moment for the studio. He mentioned challenges faced during its development that may influence future projects. The studio is currently focused on supporting and marketing Mina the Hollower, a top-down homage to the Zelda franchise. Velasco indicated a potential return to the Shovel Knight series, noting that a 3D version was considered but the team chose to focus on the 2D adventure. Yacht Club Games follows a one-at-a-time approach to game development and Velasco expressed optimism about their future release schedule. Early backers are eagerly anticipating Mina the Hollower, which received a 90% review score from PCG contributor Kerry Brunskill.
AppWizard
May 26, 2026
On May 24, 2026, 'Star Citizen' surpassed ₩1.4 trillion (approximately billion) in cumulative crowdfunding, achieved entirely through fan support without publisher involvement. The game, developed by Cloud Imperium Games (CIG) since its Kickstarter launch in 2012, is still not officially released. It has raised ₩210 billion in 2025 alone, marking an all-time high for annual fundraising. 'Star Citizen' is recognized as the most expensive game ever made, with its crowdfunding amount being 3.8 times the production cost of 'GTA V' (₩370 billion). The game's revenue model includes the sale of in-game spacecraft, with prices ranging from tens of thousands to millions of won. Despite being in development for 14 years, the game continues to engage a growing community, with hundreds of thousands of players participating in its ongoing alpha state. The timeline for completion remains uncertain, with the single-player campaign 'Squadron 42' tentatively set for 2026 and the main multiplayer project suggested to be completed around 2028. Opinions on 'Star Citizen' are divided, with some viewing it as a scam due to its lengthy development and unfulfilled promises, while others see it as a cultural movement and a significant community-driven project.
AppWizard
May 25, 2026
Star Citizen was launched as a crowdfunding campaign on October 10, 2012, and has since surpassed billion in total funding, though a definitive release date is not yet available. The game is currently in an alpha state, with ongoing updates and numerous bugs. Over 1,000 employees are involved in its development, which has spanned three console generations. Chris Roberts has suggested a potential release window of 2027-2028, depending on the launch of Squadron 42, which is targeting a release in 2026. The game has transitioned from CryEngine to a proprietary engine, StarEngine, and features like Persistent Entity Streaming and Server Meshing have been introduced. Star Citizen is the most expensive crowdfunded game ever, and it has been covered by Tom's Hardware since late 2012.
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