RPG enthusiasts often experience a thrill from loot collection, leading to the accumulation of vast amounts of treasure to exchange for coin. In "Kingdom Come: Deliverance," the author scavenged a battlefield to acquire powerful weapons and armor. The traditional carry capacity in RPGs is seen as lacking creativity, while "Death Stranding 2" offers a more engaging item transport system that encourages creative thinking and interaction with the game world. This game allows players to customize how they carry items, enhancing the gameplay experience. "Kingdom Come: Deliverance 2" features an armor system with social implications, making the preparation for adventures immersive. "Red Dead Redemption 2" balances practicality and aesthetics in gear management, allowing for realistic storage options. The tabletop RPG "Blades in the Dark" introduces a system where players choose their load before a heist, impacting gameplay strategy. The author suggests that RPGs could benefit from more detailed carry mechanics, enhancing the loot experience and creating a more meaningful interaction with gear collection. Many games currently use a simple numerical representation of carry capacity, which lacks depth compared to more tangible systems that could evoke a greater sense of value in loot collection.