The ACCC granted Google and Epic a six-year authorization covering Google Play service fees and rules governing alternative payment options inside Android apps sold in Australia.
On July 2, 2001, Bram Cohen announced the operational status of his program, BitTorrent, on a mailing list for peer-to-peer network developers. BitTorrent revolutionized file sharing by segmenting files into smaller pieces, allowing users to download from multiple sources simultaneously and share already downloaded data, which improved download speeds as file popularity increased. Unlike earlier peer-to-peer networks, BitTorrent did not have a built-in catalog, relying on external websites for users to locate torrents. The first major torrent catalog, Suprnova, emerged in 2002, followed by The Pirate Bay in 2003, making the protocol widely accessible. By 2004, BitTorrent accounted for nearly a third of all internet traffic. In 2004, Cohen founded BitTorrent Inc., which acquired the client µTorrent in 2006. The company launched the BitTorrent Entertainment Network in 2007, but it closed in 2008 due to competition from free pirated content. BitTorrent Inc. later explored various technologies but struggled to establish a sustainable business model. The protocol evolved with decentralization features like the distributed hash table (DHT) and magnet links. In 2018, BitTorrent was acquired by the blockchain project TRON for an estimated 0 million. BitTorrent Inc. claims around 54 million active users per month, with additional users on independent clients. Despite a decline in torrent traffic from its peak, the network has been experiencing growth, attributed to rising streaming costs and fragmented content availability.
More than 100 authors have filed a lawsuit against Anthropic, claiming over 0 million for the unauthorized use of their books in training AI systems. The complaint was submitted to the federal court for the Northern District of California on June 17, alleging that Anthropic unlawfully obtained and utilized over 500 pirated copies of their works. The lawsuit includes various literary works and notable plaintiffs, such as Nolan Bushnell and Donna Barba Igna, who are demanding 0,000 for each work used without permission. The authors claim Anthropic downloaded books via BitTorrent and used illegal libraries, integrating these works into its AI training systems. This lawsuit follows a previous class action against Anthropic that concluded with a .5 billion settlement. The current plaintiffs have opted out of that settlement and are pursuing individual claims, asserting that Anthropic not only used but also distributed pirated copies. The lawsuits estimate around seven million works may have been unlawfully utilized in AI development.
The Consumer Competition Claims Foundation (CCC), a Dutch nonprofit organization, has filed a class action claim against Valve, alleging that the company's practices are stifling competition in the PC gaming market and inflating game prices. The CCC claims that Valve enforces price-parity agreements through contracts and peer pressure, preventing game developers from offering lower prices on competing platforms. They argue that Valve's 30% commission on sales restricts studios from setting their own prices, leading to higher costs for consumers. The CCC is also concerned about Valve's requirement for microtransactions to go through the Steam Wallet, which incurs an additional 30% commission, and the practice of region-locking keys. They are seeking €220 million in damages for affected Dutch players. The CCC is currently exploring an amicable resolution with Valve and is encouraging individuals to support their cause by signing up on the GameClaim website. The CCC's claims extend beyond direct Steam purchases, affecting the entire market. The likelihood of a successful lawsuit is uncertain, as the CCC has a mixed track record in previous cases. Valve has faced legal challenges in the past, including a penalty in 2016 for misleading consumer representations, and ongoing lawsuits regarding its market dominance.
Jennifer Gibbons, Vice President of State Government Affairs at the Entertainment Software Association (ESA), stated during a California State Senate hearing that community servers for Minecraft and Call of Duty are "illegal" and equate to "piracy." She mentioned that the ESA has pending lawsuits against private servers and that the United States Trade Representative (USTR) has identified some private servers as notorious markets for piracy. Gibbons' comments were challenged by Assemblyman Chris Ward, who noted the existence of community servers for both games. An ESA representative later clarified that Gibbons was responding to a complex question and that private servers hosting copyrighted content without authorization infringe on the intellectual property rights of game publishers. The ESA reported a total revenue of ,614,556 in the fiscal year ending March 2025, with ,804,681 from member dues.
The California State Senate hearing on the Protect Our Games Act raised questions about the legality of private Minecraft servers. Assemblyman Chris Ward noted that games like Minecraft and Call of Duty have successfully used community servers, while Jennifer Gibbons from the ESA argued that these servers are illegal and unapproved by Microsoft, labeling them as piracy. Gibbons stated that the ESA has two lawsuits against private servers for infringing on intellectual property rights. In contrast, Minecraft's official stance encourages the creation of third-party servers, which are vetted for compliance with community standards. The ESA maintains that private servers infringe on publishers' rights. The USTR's Notorious Market Report referenced by Gibbons does not specifically target community servers for connecting friends but focuses on those bypassing subscription services. The Protect Our Games Act did not advance but will be reconsidered. An ESA representative later clarified that private servers hosting copyrighted content without authorization infringe on publishers' rights and highlighted concerns about safety standards on these platforms.
Chaotic Eclipse, also known as Nightmare-Eclipse, bypassed Windows 11's BitLocker security using a USB stick and claimed Microsoft left a backdoor in the system. Following this, Microsoft patched three zero-day exploits named YellowKey, GreenPlasma, and MiniPlasma. Nightmare-Eclipse then revealed another zero-day vulnerability called RoguePlanet, which affects Microsoft Defender on Windows 10 and 11, potentially allowing attackers full control over compromised systems. Microsoft is tracking this vulnerability as CVE-2026-50656 and is working on a security update. Nightmare-Eclipse provided a proof-of-concept exploit and described it as a race condition with variable success rates. Microsoft has promoted Windows Defender as adequate for most users but acknowledged that third-party tools can offer additional protection. The company initially threatened legal action against Nightmare-Eclipse but later decided not to pursue lawsuits against researchers sharing their findings.
Security researcher Chaotic Eclipse, known as Nightmare-Eclipse, bypassed Windows 11's BitLocker security using a USB stick and claimed Microsoft intentionally included a backdoor in the feature. Microsoft responded by patching three zero-day exploits disclosed by Nightmare-Eclipse: YellowKey, GreenPlasma, and MiniPlasma, and is monitoring another exploit called RoguePlanet, cataloged as CVE-2026-50656. The RoguePlanet exploit is a race condition with varying success rates on different machines, achieving a 100% success rate on some devices. Microsoft acknowledged that while Windows 11's Defender is generally sufficient for most users, third-party tools can offer additional security features. Tensions between Nightmare-Eclipse and Microsoft have risen, with the company previously considering legal action but now indicating it will not pursue lawsuits against researchers sharing their findings.
During a California State Senate hearing on the Protect Our Games Act (AB 1921), Jennifer Gibbons, vice president of the Entertainment Software Association (ESA), claimed that private servers for games like Minecraft and Call of Duty are illegal and constitute piracy. This statement has been challenged by gaming communities, as players can legally set up private servers by downloading a .jar file from the official Minecraft website. Advocates for the Protect Our Games Act plan to enhance their lobbying efforts by increasing funding, establishing an in-person presence, and forming a coalition of organizations and developers. Additionally, there are plans to introduce similar legislation in other states and potentially at the federal level.
Downloading a Linux distribution from the official website typically takes about half an hour, but during high-demand periods, such as new Ubuntu releases, speeds can drastically decrease due to server overload. Torrents, which use a peer-to-peer file-sharing protocol, allow users to download and share data simultaneously, reducing the load on a single server.
Torrents operate by enabling direct exchanges between users through the BitTorrent protocol, where files are divided into smaller pieces and downloaded in parallel from multiple sources. Key terms include peers (users with parts of the file), seeds (users who have fully downloaded the file), .torrent files (metadata files), and magnet links (text-based alternatives to .torrent files).
The BitTorrent protocol does not rely on a central server, enhancing resilience as files can continue to circulate as long as at least one seed is available. To use torrents, a torrent client is needed, with recommended options for 2026 including qBittorrent, Transmission, and BiglyBT.
The BitTorrent technology itself is legal, but legality depends on the content being shared. Legal uses include downloading Linux distributions, open-source software, and scientific datasets, while unlicensed movies and cracked software are illegal. In Russia, while torrent technology is not prohibited, downloading copyrighted content without permission is a violation.
Risks of using torrents include exposure to viruses and malware, copyright infringement, fake distributions, and IP address exposure. To protect oneself, users should choose moderated trackers, avoid suspicious files, use antivirus software, and limit upload speeds. Common problems include slow speeds, connection issues, and disappearing files, which can often be resolved by checking settings or ensuring there are seeds available. Sharing files after downloading is not legally mandatory but is considered good etiquette in the torrent community.