limitations

AppWizard
January 16, 2026
YouTuber DocJade is running the game Factorio on 1,000 3.5-inch floppy disks instead of a conventional hard drive. He developed a custom file system called Fluster using the RUST programming language, which divides each floppy disk into 512-byte blocks, allowing for a total of 2,880 blocks per disk and approximately 90 GB of storage. Fluster is open-sourced and available on DocJade's GitHub. Factorio's design allows it to load most content before the title screen, making it suitable for this unconventional method.
AppWizard
January 16, 2026
Megabonk is a 3D auto-attacker game set to be released on September 18, 2025, priced at £8.50. It is developed and published by vedinand and will be available on platforms like the Asus ROG Ally and Steam Deck. The game features a skateboarding skeleton named Calcium who battles monsters while performing kickflips. Players explore procedurally generated maps filled with treasures and enemies, with a ten-minute time limit to locate and defeat a boss. The gameplay includes auto-attacking, collecting experience gems, and enhancing skills. Megabonk has a lo-fi aesthetic that allows for many enemies on screen without performance issues and offers achievements and unlocks for players. The game encourages exploration and experimentation, with challenges that provide speedrunning opportunities.
AppWizard
January 14, 2026
Samsung is offering a 27-inch gaming monitor, the Samsung Odyssey G5 G53F, at a 36% discount, reducing the price from 9.99 to .99. The monitor features a resolution of 2560 x 1440 (1440p) and a refresh rate of 200Hz, utilizing IPS LCD technology for excellent viewing angles and a 1ms response time. It includes Freesync Premium technology to synchronize the refresh rate with the graphics card's frame rate, reducing tearing and stuttering. However, it has modest HDR performance with only an HDR10 rating and a stand that only allows tilt adjustment. The monitor is available on Amazon without any coupons or codes, currently at its lowest price.
Winsage
January 14, 2026
In 2012, many Windows users began seeking alternatives to the operating system following the release of Windows 8, which introduced a controversial desktop interface designed for touchscreen devices and deviated from traditional mouse and keyboard navigation. This change led to criticism from industry figures, including Gabe Newell of Valve, who labeled Windows 8 a "catastrophe for everyone in the PC space," prompting a shift towards Linux development. The project Win8DE has emerged on GitHub, appealing to former Windows 8 users who miss its fluid animations. Win8DE offers a visually reminiscent interface with vibrant squares, a horizontally scrolling desktop, and a mobile-style app drawer, although it is not as polished as established Linux environments like KDE Plasma or Gnome. The developer, er-bharat, acknowledges limitations, including the absence of the "charms menu." Installation instructions for Win8DE are available on its GitHub page.
Tech Optimizer
January 13, 2026
Your PC requires robust antivirus protection due to its diverse usage, and Windows 11 offers built-in protections that operate seamlessly. Antivirus software, such as Microsoft Defender in Windows 11, protects against threats like viruses, malware, phishing websites, and suspicious email attachments. However, it cannot fully defend against social engineering scams, new ransomware, zero-day vulnerabilities, or risky online behaviors. Microsoft Defender provides automatic threat scanning, works with the Windows firewall, utilizes cloud intelligence, alerts users to unsafe content, and offers ransomware protection. To enhance security, users should keep software updated, use strong passwords, secure their Wi-Fi, enable firewalls, and back up files regularly.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 13, 2026
In daily life, people engage in repetitive phone actions that shape their routines, such as turning off Wi-Fi or silencing notifications. Android devices offer basic automation features, but true automation potential lies in apps that allow personalized routines. Samsung Galaxy users can utilize Modes and Routines, integrated into One UI 5.1, to create preset profiles and custom automations based on triggers like time and location. Google’s Action Blocks enable users to create customizable shortcuts for complex tasks with a single tap, leveraging Google Assistant. Automate by LlamaLab uses a visual flowchart interface for routine creation, allowing users to design automation flows with over 320 building blocks available. aProfiles focuses on profile-based automation, adjusting settings based on time and location, while IFTTT allows users to create applets for connected services, with limitations on custom applets for free users. MacroDroid offers a three-part structure for automations, with over 100 triggers and actions, and a template library for pre-made macros, while the free version limits users to five macros.
Winsage
January 12, 2026
Windows 11 introduces a feature called Resume, or Cross Device Resume (XDR), which allows users to switch from an app on their phone to their Windows PC. The feature currently has limited app support, mainly functioning with Spotify and Microsoft 365. Microsoft is working to enhance this feature by allowing a broader range of Android applications to utilize Windows Resume. An update has introduced an alternative method for developers to connect their applications to Resume using the Windows Push Notification Service (WNS), addressing previous limitations. Developers must submit a request to Microsoft to enable Resume for their applications, and the app must be available on both Windows and Android for the feature to work effectively.
AppWizard
January 11, 2026
Beat of Rebellion is a free-to-play isometric rhythm-based Hack & Slash game developed by the indie studio CyberRacoons and published by AIV. It has received an 86% approval rating on Steam, earning a “Very Positive” designation. Players control a character called a Pulsedrifter in the dystopian city of New Nexus, where music is used as a weapon against oppression. The game features a vibrant aesthetic, clever level designs, fluid mechanics, and an engaging soundtrack.
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