live-service titles

BetaBeacon
February 3, 2025
Archero 2 has a similar gameplay loop to its predecessor, with the addition of new game modes and a faster, more difficult experience. The new tiered power-up system adds excitement, but the game is criticized for having too many menus and paid rewards. The game lacks weapon variety compared to the first installment, with only five weapon types available. Unlocking new characters takes longer, with some characters only accessible through paid options. The artifact system is criticized for being pay-to-win. Despite these criticisms, the game has been successful, generating an estimated .6 million in revenue in its first week.
AppWizard
July 31, 2024
Electronic Arts (EA) reported a net revenue decline of 17% for the quarter ending June 30, with net revenue at .66 billion, down from .92 billion the previous year. Approximately .4 billion of this revenue came from live-service titles, while full game sales contributed [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In a recent financial update, Electronic Arts (EA), the renowned US publishing powerhouse, reported a net revenue decline of 17% for the quarter ending June 30. The company disclosed that its net revenue reached .66 billion, a decrease from .92 billion in the same period last year. A significant portion of this revenue, approximately .4 billion, was derived from live-service titles, while full game sales contributed 0 million. Performance Insights Despite the overall revenue dip, EA's net bookings stood at .26 billion, reflecting a 20% year-on-year decline, although it surpassed the company's own guidance. EA's CEO, Andrew Wilson, expressed optimism about the company's trajectory, stating, “EA delivered a strong start to FY25, beating net bookings guidance as we continue to execute across our business.” He emphasized the company’s commitment to creating “bigger, bolder, and more connected experiences” for players, highlighted by the record-breaking launch of EA Sports College Football 25. Adding to this positive outlook, EA's CFO, Stuart Canfield, remarked, “Strong execution, live events, and continued player engagement across our experiences delivered Q1 results above expectations.” He pointed to the impressive launch week for College Football and the anticipation surrounding upcoming titles such as EA Sports Madden NFL, EA Sports FC, and Dragon Age: The Veilguard as key drivers for momentum in FY25 and beyond. Canfield concluded that EA is well-positioned to achieve its multi-year financial objectives." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] million. EA's net bookings were .26 billion, reflecting a 20% year-on-year decline, but exceeded the company's guidance. CEO Andrew Wilson noted a strong start to FY25, driven by the launch of EA Sports College Football 25, while CFO Stuart Canfield highlighted strong execution and player engagement as factors that delivered better-than-expected Q1 results. Upcoming titles like EA Sports Madden NFL, EA Sports FC, and Dragon Age: The Veilguard are anticipated to drive momentum for the company.
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