options are MuMu Player Pro for Apple Silicon Macs, which offers a 7-day free trial and then subscription pricing. KOPLAYER does not have evidence of a maintained paid tier or current official distribution.
Recent data from Newzoo indicates that free-to-play (F2P) games accounted for 29.3% of total gaming hours across PC, PlayStation, and Xbox in 2025, a decrease of 2.9 percentage points since 2021, while maintaining stable absolute playtime at approximately 31 billion hours annually. Roblox captured 7.9% of all gaming time, up 4.6 percentage points from 2021, while Call of Duty and Fortnite saw declines to 6% and 7%, respectively. The combined playtime of Fortnite and Roblox in the F2P segment rose to 44.2%. The average annual release of new F2P live-service games dropped from over 30 titles in 2017 to 14.7 between 2023 and 2025, a decline of 31%. Revenue concentration remains high, with the top five F2P titles on PC generating 65% of the segment's revenue in 2025, down from 68% in 2021, while console revenue concentration is at 72%, down from 79%. Overall revenue from F2P titles fell by 8.2% on PlayStation and 23.6% on Xbox, but PC saw a 10% increase in revenue per hour played. Gacha games increased from three major titles in 2021 to 17 by 2025, with PC gacha playtime rising by 92% to approximately 1.8 billion hours annually. RPGs grew on both PC and console, with PC RPGs accounting for 14.3% of F2P playtime in 2025, up from 9% in 2021, driven by newer titles like Wuthering Waves and Honkai: Star Rail.
The Newzoo analysis indicates that the share of playtime for free-to-play (F2P) games is expected to decrease by 2.9 percentage points from 2021 to 2025, reaching 29.3%, although total hours spent on these games remain stable. The decline is linked to the rise of premium games and platforms like Roblox, with F2P playtime on PC increasing while it wanes on consoles. The number of F2P live-service launches peaked at 36 in 2017 but has since dropped by 31%, averaging 14.7 titles from 2023 to 2025. Revenue concentration among the top five F2P titles is decreasing, with their share on consoles falling from 79% in 2021 to 72% in 2025, and from 68% to 65% on PC. Gacha games are growing significantly, with major titles expected to increase from three in 2021 to 17 by 2025, and PC gacha playtime rising by 92%. RPGs are the only F2P genre gaining market share on both platforms, with PC RPG playtime increasing by 5.3 percentage points to 14.3%. New releases include EA Sports Madden NFL 27 debuting at No. 2 on console and Big Walk at No. 3 on PC.
Martin Klima, co-founder of Warhorse Studios, argues that the video game industry has undervalued its products and that a price increase is necessary for the survival of mid-sized developers. He highlights that production costs for high-quality RPGs and open-world games have risen significantly, while retail prices have remained stagnant. Rockstar Games is set to launch Grand Theft Auto VI at .99 for the standard edition and .99 for the Ultimate Edition, which is being observed as a potential benchmark for future game pricing. Klima believes that if GTA VI's pricing is successful, it could encourage other developers to raise their prices as well. He notes that adjusted for inflation, games today cost less than they did in the 1990s. The last significant price increase in the industry occurred in 2020, when the standard price rose from .99 to .99. Analysts suggest that franchises like Call of Duty, NBA 2K, and EA Sports FC may follow suit if GTA VI performs well commercially.
A horror game based on the Scream film franchise was discovered in the Steam data leak that occurred from August 29 to 31, 2026. The game, an unfinished multiplayer prototype created by Fatshark, was found by a Twitter user named Roly Poly Reaper, who managed to run it on their computer and enable online multiplayer. The prototype included several unfinished builds, with one featuring operational networking code that allowed players to take on the roles of survivors evading a player-controlled Ghostface. The project appears to have been a pitch build, never fully greenlit for production, and was stored in Valve’s old Steam2 backend for approximately 15 years before the leak.
Roly Poly Reaper used the Goldberg Steam emulator and Radmin VPN to run the game, circumventing the need for a live connection to Valve’s servers. Fatshark, known for cooperative shooters, had reportedly built the Scream prototype around 2011, coinciding with the release of Scream 4. The prototype's existence predates the popularization of the asymmetric horror genre by several years. The Steam2 leak itself involved approximately 12 to 13 terabytes of data, including various internal builds and beta versions from Valve and third-party developers. Valve has not publicly commented on the leak.
Meccha Chameleon achieved the second-highest revenue for PC titles in June, selling over 15 million copies since its launch on June 10. It debuted at No. 6 on Newzoo's PC engagement charts. Other notable sales figures include Lethal Company with over 10 million units in its first six months and Fall Guys reaching seven million in one month. In life simulation games, Paralives ranked No. 7, while Dead by Daylight climbed to No. 10. Grand Theft Auto 6 became the highest-grossing console title based on pre-orders, generating an estimated 0 million globally. The engagement rankings showed minimal fluctuations, with established titles like Fortnite and Counter-Strike 2 maintaining larger player bases than recent releases. Grounded climbed over 250 places to No. 16 on the console engagement charts after its PlayStation Plus release. The Top 20 PC games by revenue in June included Fortnite, Meccha Chameleon, and Counter-Strike 2 & Go, while the Top 20 console games featured Fortnite, EA Sports FC 26, and NBA 2K26.
PlayStation CEO Hideaki Nishino stated that live-service PlayStation games will remain available on both PS5 and PC, while single-player games developed in-house will become exclusive to PlayStation. Each game will be evaluated individually for its release platforms, with a focus on expanding the audience for live-service titles. Sony aims to enhance the unique experiences of single-player games on its hardware, suggesting future exclusivity for narrative-driven titles. This marks a shift from previous strategies where several major titles were released on PC after console exclusivity. The acquisition of Nixxes Software supports Sony's dual-platform approach.
PlayStation has reevaluated its strategy regarding first-party titles on PC due to underwhelming revenue performance. CEO Hermen Hulst announced that single-player narrative games will now be exclusive to PlayStation, citing inconsistent PC releases and insufficient financial returns. Hideaki Nishino, CEO of Sony Interactive Entertainment, stated that while platform selection will depend on maximizing the gaming experience, single-player games developed in-house will focus on enhancing PlayStation's value. Live-service games will continue to be released on both PS5 and PC. Reports indicate that Sony has decided to halt the release of its first-party titles on PC.
Sony Interactive Entertainment announced that future internally developed single-player games will no longer be released on PC, as confirmed by CEO Hermen Hulst during a company town hall meeting. This decision means anticipated titles like Ghost of Yotei and Saros will remain exclusive to PlayStation 5, while multiplayer and live-service games will still be released on PC. This marks a shift from Sony's previous strategy that began in 2020, which included bringing major franchises like God of War to PC. The change was influenced by the underperformance of several PC releases and concerns about brand dilution. Upcoming first-party projects expected to remain console-exclusive include the God of War Trilogy Remake and Intergalactic: The Heretic Prophet, while external publishing agreements like Death Stranding 2 and Kena: Scars of Kosmora will still see PC releases. This strategy aligns Sony more closely with Nintendo's approach to exclusivity, contrasting with Microsoft's broader release strategy.
Newzoo's insights indicate a shift in gaming preferences, with Roblox and Minecraft players showing distinct engagement patterns compared to traditional AAA titles. Roblox's playtime has increased by about 50% year over year, driven by viral experiences. There is significant overlap between Roblox and Minecraft players with popular live service games like Fortnite (55% overlap with Roblox, 46% with Minecraft) and Grand Theft Auto V (28% with Roblox, 25% with Minecraft). However, Roblox players are less likely to engage with traditionally popular games, such as Monster Hunter Wilds, where they are only 0.4 times as likely to play compared to average gamers. Similarly, Minecraft players show disinterest in titles like Clair Obscur: Expedition 33 and Assassin's Creed: Shadows. The demographic of these players is often younger, leading to a reluctance to invest in pricier AAA games. Newzoo's research suggests that these players may continue favoring free-to-play live-service titles and sandbox games as they mature, which could impact the market dynamics significantly. Additionally, it is projected that by 2028, PC gaming revenue will exceed that of consoles, marking a notable growth in the industry.