loot

AppWizard
January 18, 2026
Shawn ‘Clown’ Crahan has been a key figure in Slipknot for three decades and recently launched his first fully playable game, Vernearth, inspired by Minecraft. The game allows players to build structures, engage in battles, and embark on quests, and it officially launched on December 1. Clown's passion for gaming began in his youth, and he faced challenges in game development due to financial barriers. He developed Vernearth over four years with his daughter and a drum tech, creating a unique version of Minecraft with new gameplay elements and a darker atmosphere. The game serves as a personal outlet for Clown, helping him cope with grief related to family losses. He is also exploring online therapy integration within the game and has launched The Auction House for players to trade items. Additionally, he is working on an original soundtrack for Vernearth while taking a break from new material with Slipknot.
AppWizard
January 15, 2026
The author initially lost interest in Marathon due to its challenges and competition from Arc Raiders, but recent updates, including enhanced visuals and the introduction of Runner Shells, have rekindled their enthusiasm. The Runner Shells are highly customizable, offering more flexibility than traditional hero selections in other games. Various Runner Shells, such as Destroyer, Assassin, Recon, Vandal, Triage, and Thief, have unique abilities inspired by Destiny, with Thief particularly appealing for its loot-gathering capabilities. The author expresses optimism about Marathon's potential and intends to engage with the game at launch.
AppWizard
January 14, 2026
In the latest Snapshot release, players can access game rules directly from the in-game pause screen via a new World Options button. The Data Pack version has been updated to 97, introducing new block and fluid tags, as well as modifications to the time command to integrate with new World Clocks. World Clocks maintain an internal time that progresses with each tick and can be paused or resumed. A new clock field links timelines to specific World Clock IDs, and Time Markers now assign names to designated points in time within a World Clock context. The time command is now based on World Clocks, and a new required field has been added to Game Test Environments for specifying World Clock IDs. New tags for blocks and fluids have been introduced, and the Tripwire texture has been updated for better visual clarity. Several bugs have been fixed in this release.
AppWizard
January 13, 2026
The author completed their Expedition by acquiring the last Ion Sputter and reflected on their experiences in Stella Montis. They noted that late spawns in Arc Raiders, while previously a minor inconvenience, have become a significant hurdle due to the game's focus on Expeditions and resource collection. Specifically, late spawns drastically reduce the chances of obtaining necessary items like Ion Sputters and Frequency Modulation Boxes. The introduction of aggression-based matchmaking has further complicated resource gathering. The author argues that late spawns disrupt strategic planning and introduce randomness, making it difficult to achieve specific objectives. They suggest that if the game continues to emphasize resource pursuit, the late spawn mechanics should be reconsidered to align with other extraction shooters.
AppWizard
January 11, 2026
Today marks a moment of reflection as I grapple with the loss of a cherished friend—one whose legacy is now being unfairly tarnished. The unique armor system crafted by Larian Studios for Divinity: Original Sin 2 will not be carried forward, and the criticism from my colleagues has been relentless. Notably, PCG guides writer Rory Norris boldly labeled it "broken" in large, eye-catching letters on our front page. In a recent meeting, Morgan Park, a fellow news writer, expressed his disdain for the armor system in a rather colorful manner, leaving me feeling both bewildered and defensive. D:OS2's armor system introduces a combat rhythm that is refreshingly distinct. Each character and enemy possesses both physical and magic armor bars, displayed prominently above their health. Physical armor absorbs damage from weapons and related abilities, while magic armor serves as a shield against spells and elemental effects. Crowd control effects become fully effective only after the corresponding armor has been stripped away. For instance, the warrior's charge attack, Battering Ram, merely deals damage while the enemy's physical armor is intact, but guarantees a knockdown once that armor is gone. This design choice ensures that every character contributes to both offense and crowd management. Players are encouraged to abandon traditional roles; the absence of a classic tank or healer is liberating. Each character must fulfill multiple roles—tank, DPS, and controller—while build variations arise from weapon choices, armor, and skill trees. This dynamic creates an aggressive form of turn-based tactics, where players race to dismantle enemy defenses and secure priority targets before they can retaliate. While Original Sin 2's system is not without its flaws, they are no more pronounced than the typical shortcomings found in random chance-based alternatives. One critique pertains to party composition; players are often encouraged to specialize in either elemental or physical damage, which can lead to challenges in the endgame for mixed-damage parties. However, there exists a wealth of character build variety within each category, and D:OS2 does not impose stricter limitations on viable character builds than any other RPG, especially at lower difficulty levels.
AppWizard
January 10, 2026
The Minecraft 26.1 update is expected to focus on visual enhancements for baby mobs, including new models, textures, animations, and sounds. The release date is speculated to be at the end of March 2026, following Mojang's update patterns. The update may be titled "Cute Companions," although this has not been officially confirmed. There are currently no confirmed new biomes, but players are hopeful for additions like a Hot Springs biome. Confirmed features include revamped baby mob models for various animals, craftable Name Tags, changes to spawn eggs for easier access to baby animals, and improvements in visual quality, lighting, and performance. As of now, Minecraft 26.1 has not been released in a stable version, and there are no new hostile mobs planned for this update.
AppWizard
January 10, 2026
Sand: Raiders of Sophie is an open-world first-person shooter developed by Hologryph, set in an industrial alternate history of 1910 under the Austro-Hungarian Empire. The game features player-versus-player and player-versus-environment gameplay, allowing players to raid resources and explore the remnants of cities. Players can engage in skirmishes for loot, search for weapons and resources, and navigate using a mobile base called the Trampler, which can transform into a ship. The game is set to be released on Steam in March, and it has undergone several playtests. A new trailer has been released, showcasing the game's visuals and environment.
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