market share

Winsage
February 1, 2026
Microsoft CEO Satya Nadella announced that Windows 11 has surpassed 1 billion monthly active users, following the end of support for Windows 10. Despite this milestone, there is significant customer dissatisfaction. Windows chief Pavan Davuluri acknowledged the need for improvements in system performance, reliability, and overall user experience. Recent updates have been problematic, with glitches reported during the first Patch Tuesday update of 2026. The integration of AI features has left some users feeling overwhelmed, while the constant upsell prompts for services like Xbox Game Pass and Microsoft 365 have been criticized as bloatware. Users have also expressed frustration over forced migrations to OneDrive, where files have been deleted without consent. Additionally, there is a notable disparity in support for home users compared to corporate users, raising concerns about Microsoft's commitment to enhancing the consumer experience.
Winsage
January 29, 2026
Microsoft developers and enterprise technology leaders are increasingly choosing Linux over Windows for development tasks, driven by performance concerns, workflow inefficiencies, and the rise of cloud-native development. The Windows Subsystem for Linux (WSL) has facilitated this shift by allowing developers to work in a Linux environment while still using Windows. Tools like Docker, Kubernetes, and Terraform, which are primarily designed for Linux, have led to a reevaluation of desktop strategies across various industries. Linux provides direct access to the same kernel and toolchain used in production, reducing discrepancies that can lead to bugs. It typically requires less memory at idle compared to Windows, making it more efficient for developers managing multiple containers or virtual machines. Microsoft has responded by investing in platform-agnostic tools like Visual Studio Code and embracing Linux on its Azure cloud platform, where over 50% of virtual machines run Linux. The introduction of WSL2 has improved compatibility and performance, but it has also highlighted Windows' limitations, leading to frustrations among developers. Security considerations favor Linux due to its open-source nature, allowing for greater customization and auditing. Financially, Linux can be more economical for enterprises due to lower licensing costs and reduced hardware requirements. Organizations that have switched to Linux report significant improvements in build times and overall developer experience. Hybrid strategies are emerging to accommodate developer preferences while ensuring security, with cloud-based development environments gaining traction. The trend toward Linux workstations reflects broader industry movements toward open source and platform independence, as companies adapt to attract and retain technical talent.
Winsage
January 28, 2026
Microsoft is introducing significant platform changes with Windows 11, specifically the 26300 series in the Dev channel. Recent statistics from Statcounter indicate a decline in Windows 11's market share from 55.18% in October 2025 to 50.73% in December, a decrease of approximately 4.5%. In contrast, Windows 10's user base has increased by 3%, while Windows 7 has seen a 1.3% uptick. Microsoft is launching the Bromine platform to support Arm-based laptops, separating its development from existing Windows 11 systems. The upcoming Windows 11 26H1 will specifically cater to Arm devices, while non-Arm PCs will receive updates based on the Germanium platform. The company aims to improve stability and rebuild consumer trust amid ongoing concerns about bugs and AI integration.
Winsage
January 27, 2026
Windows 11's global desktop market share declined from 55.18% in October 2025 to 50.73% by December 2025. The operating system faced technical issues, including a problematic Patch Tuesday that affected users' ability to run applications and shut down devices. Microsoft's decision to allow the FBI access to BitLocker encryption keys has eroded user trust. Additionally, increasing advertisements and a push towards AI integration have led to dissatisfaction among users. Complaints about Windows 11 have spread from niche forums to mainstream channels, with critics noting a disconnect between new hardware capabilities and the operating system's performance.
Winsage
January 27, 2026
Windows 11's market presence in Germany is stagnant, with 48% of private households (approximately 21 million devices) still using Windows 10, which will lose official support on October 14, 2025. Users can opt for Extended Security Updates until October 13, 2026. As of August 2025, Windows 10 had around 24 million installations, while Windows 11 was on about 17 million devices, indicating only 3.6 to 3.7 million transitions to Windows 11. By December 2025, Windows 11 accounted for 66.60% of the gaming market on Steam, with approximately 71% of Windows machines used for gaming running Windows 11. Windows 10 users can extend their support, but as the October 2026 deadline approaches, they will no longer receive security updates. Microsoft may implement notifications to encourage users to upgrade to Windows 11 and consider recycling old PCs for new ones.
Winsage
January 20, 2026
The global PC market saw a 9.3 percent increase in shipments in the fourth quarter of 2025, resulting in an annual growth of 9.1 percent, according to Gartner. This rebound is mainly due to corporate IT departments upgrading aging hardware rather than consumer demand or interest in AI devices. The transition is driven by the shift to Windows 11, as businesses must replace machines that do not meet new hardware requirements. A report from Context indicates that buyers prioritize price, battery life, and performance over AI functionalities. Lenovo led the market with approximately 19.4 million units shipped, followed by HP with around 15.4 million and Dell at 11.7 million. The upgrades are primarily motivated by compliance with Windows 11 deadlines and security mandates, rather than excitement for new technologies.
Winsage
January 19, 2026
Windows 11 Home and Windows 11 Pro share consistent performance, with both versions offering the same kernel, gaming features, and applications. Key functionalities such as Copilot, Windows Defender, Secure Boot, and TPM 2.0 protections are available on both editions, assuming hardware requirements are met. Windows 11 Home is simpler for most consumers, performing updates seamlessly and allowing free upgrades from eligible Windows 10 devices. Windows 11 Pro offers enhanced control capabilities through the Group Policy Editor, allowing for update deferrals and more extensive system management. Pro includes BitLocker device encryption, centralized management features, and the ability to join domains and integrate with Azure Active Directory. It also supports virtualization features like Hyper-V and Windows Sandbox, which are not available in Home. Pro can serve as a host for remote desktop connections, while Home can only connect to remote PCs. In terms of hardware limits, Windows 11 Home supports up to 128GB of RAM and one CPU socket, while Pro supports up to 2TB of RAM and two CPU sockets. The retail prices are approximately 9 for Home and 9.99 for Pro, with upgrade options available. For general users, Windows 11 Home is recommended, but Pro is advisable for those needing remote desktop hosting, BitLocker management, update deferrals, or virtualization capabilities.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
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