William Pugh began his journey in PC gaming with shareware titles on Mac and has fond memories of playing Worms 4: Mayhem, which introduced him to online multiplayer. He later engaged with the Source engine mapping community through Team Fortress 2, where he collaborated with Davey Wreden to create The Stanley Parable. Currently, he is working on a project with Crows Crows Crows and producing the PS5 exclusive Hunter's Moon. Pugh is playing Deadlock, describing it as an improved version of Dota 2, which he has played for 1,603 hours but finds frustrating. He will never uninstall Team Fortress 2 and relies on Blender for non-gaming software, praising its open-source nature. His desktop is chaotic, reflecting his creative style, and he humorously keeps all his files since 2005 on physical hard drives.