mobile revenue

AppWizard
July 29, 2026
Subnautica 2 launched in early access in May 2025 after facing corporate turmoil, including the removal of Unknown Worlds' leadership by Krafton and allegations of sabotage. Krafton accused the studio heads of neglect, while the ousted leadership claimed Krafton was stalling to avoid a financial obligation. Despite these challenges, Subnautica 2 sold 5 million copies shortly after its release. Unknown Worlds' CEO, Ted Gill, left his position amid the turmoil, and staff were set to receive bonuses from the earnout. Krafton reported record revenues of KRW 1.29 trillion and an operating profit of KRW 410.9 billion, largely attributed to Subnautica 2 and the PUBG franchise. PC revenue exceeded KRW 500 billion for the first time, but Krafton faced a net profit deficit of KRW 29.9 billion due to costs from acquiring Unknown Worlds and the earnout.
AppWizard
February 26, 2026
Digital intelligence and analytics firm Sensor Tower's State of Gaming 2026 report reveals that mobile game revenue has remained flat, while PC and console gaming revenues have surged by 13%. In 2025, there were 52 billion downloads across all platforms, with mobile games downloaded at a rate of 95,000 per minute, although this represents a decline from 2024. Mobile game revenue increased by only 1%, indicating a shift towards retaining and monetizing existing players. In contrast, PC gaming, particularly on Steam, achieved record gains in units sold and revenue, driven by AA and AAA publishers. The shooter genre performed strongly, with Battlefield 6 as the best-selling game, followed by EA Sports FC 25 and 26. In the free-to-play category, Skate was the most downloaded title. Indie games like R.E.P.O. and Peak were recognized as top sellers. Data trends indicate that PC gamers are generally younger, while hypercasual gamers tend to be female. The strategy genre gained traction in mobile gaming, led by Last War: Survival and Whiteout Survival.
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