Mod

AppWizard
January 16, 2026
Hytale currently does not support controllers in its existing build, as confirmed by Simon Collins-Laflamme, the founder of Hypixel Studios. Controller support is a priority on their roadmap, aimed at enhancing accessibility for gameplay on devices like the Steam Deck. Kevin 'Slikey' Carstens, the technical director, advised players to wait for official controller support before making a purchase. The current version of Hytale is based on an older build, with future updates promising cross-platform play and controller support. Players can use a controller by following a setup process through Steam, which involves adding the Hytale Launcher as a non-Steam game and adjusting controller settings, although navigating menus and crafting may be challenging without a mouse.
AppWizard
January 16, 2026
Hytale is an early access game that has been in development for a decade, facing a cancellation by Riot Games before its revival in November. The game features mechanics such as jumping two blocks high and a combat system that requires timing for attacks, which are similar to potential mods in Minecraft. Hytale includes familiar mobs like skeletons, spiders, zombies, and golems, alongside new creatures like goblins and Kweebecs, and a mysterious area known as the Void. Crafting in Hytale is more complex than in Minecraft, requiring multiple workstations, and workbenches can recognize adjacent chest contents. Despite its unique elements, Hytale often feels derivative of Minecraft, with similar sounds and inventory mechanics. Future updates, including an anticipated Adventure Mode, aim to introduce RPG-like storylines and quests. The game currently faces balancing issues but remains visually appealing, though it has not surpassed Minecraft's foundational elements.
AppWizard
January 16, 2026
Anthem has officially ended as of approximately 2:05 PM EST on Monday. Former BioWare executive producer Mark Darrah suggested that the technology to run Anthem locally could potentially be revived, depending on third-party developers or EA's involvement. Anthem's architecture relied on a client-server model, requiring players to connect to centralized servers. Reviving the game through private servers would necessitate a deep understanding of its network traffic and mechanics.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 12, 2026
Steam's list of the most played PC VR games for 2025 features only one new title, "VR Secretary: Ailey Edition," which is an early access dating sim and has received a silver rating. The top-ranked games include: Platinum: - No Man’s Sky (2016) - Beat Saber (2019) - Hot Dogs, Horseshoes & Hand Grenades (2016) - The Elder Scrolls V: Skyrim VR (2018) - Phasmophobia (2020) - Gorilla Tag (2023) - Blade & Sorcery (2024) - Ark: Survival Evolved (2017) - Vtol VR (2017) - VRChat (2017) - Half-Life: Alyx (2020) - Assetto Corsa (2014) Gold: - BONELAB (2022) - The Forest (2018) - Hard Bullet (2020) - Superhot VR (2017) - War Thunder (2013) - Pavlov (2024) - BONEWORKS (2019) - Google Earth VR (2016) - Euro Truck Simulator (2012) - Blood Trail (2019) - Rec Room (2021) - Half-Life 2: VR Mod (2022) Silver: - Automobilista 2 (2020) - DCS (2013) - Assetto Corsa Competizione (2019) - Arizona Sunshine II (2023) - Ghosts of Tabor (2023) - Bigscreen (2016) - The Walking Dead: Saints & Sinners (2020) - The Lab (2016) - Contractors Showdown: ExfilZone (2024) - Five Nights at Freddy’s: Help Wanted (2019) - Subnautica (2018) - Metro Awakening (2024) - Into the Radius 2 (2024) - Fallout 4 VR (2017) - Tactical Assault VR (2023) - Elite Dangerous (2015) - Into the Radius (2020) - Propagation VR (2020) - Job Simulator (2016) - VR Secretary: Ailey Edition (2025) - DiRT Rally 2.0 (2019) - Hitman World of Assassination (2022) - VTOL VR Mod Loader (2024) - Contractors (2018) - Arizona Sunshine Remake (2024) - BeamNG.drive (2015) The report indicates a trend of established games maintaining popularity, with a growing community of PC VR users and an increase in monthly connected headsets on Steam. The anticipated Steam Frame may influence future PC VR game adoption.
AppWizard
January 10, 2026
72% of developers perceive Steam as having a functional monopoly in the PC gaming landscape. Competing platforms like the Epic Games Store and Xbox App have not matched Steam's user experience. Suggestions for improving Steam include adding a "currently playing" section in the library, separating achievements for base games and DLC, streamlining the DLC acquisition process, enhancing mod support in Steam Workshop, improving wishlist organization, and making SteamOS available for all PCs.
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