modding

AppWizard
June 15, 2026
Dead by Daylight has evolved over ten years from a lineup of three characters to 43, including iconic horror figures. The game has expanded into comic books, spin-offs, and music. Executive Producer José Ramos confirmed there will not be a Dead by Daylight 2, focusing instead on evolving the existing game. A significant visual update is planned for 2027, enhancing character animations, environments, and audio. New creative modding capabilities and prototypes for new game modes, including a 1v1 experience and a zombie mode, are in development. The anniversary event will introduce a new survivor, Shane Wiigwaas, the first Indigenous character, and improvements to voiceovers for existing survivors. A new zone related to Dwight Fairfield's backstory will be added, and upcoming content includes new horror icons and collaborations with various franchises.
AppWizard
June 13, 2026
Techland has been enhancing Dying Light 2 since its launch in 2022, reworking the parkour system, introducing Volatiles, and improving combat mechanics. The game now features New Game+ and replayable bounties. The latest update, "The Breach," aims to enhance modding and user-generated content (UGC) capabilities, allowing players to create and share their own content. After completing the Prologue, players meet characters Tolga and Fatin, who provide tools for UGC experiences. Official mods include a third-person mode and a low-gravity mode, with community-created content like "The Atomborne" and "Dead Circuit." Dying Light 2 has a daily concurrent player count in the low thousands, which is respectable for a four-year-old single-player game but lower than other successful titles. The potential for a vibrant UGC community exists, especially as it may appeal to younger players compared to other platforms facing scrutiny.
AppWizard
June 11, 2026
EVE Frontier is gaining acceptance from the EVE Online community despite skepticism regarding its relevance amidst the crypto gaming trend. It features an innovative server-side modding system and showcased a combat arena experience at EVE Fanfest, where participants had ten minutes to compete. The gameplay is designed with a slower pace, reminiscent of survival horror games, and takes place in a moody nebula with immersive audio. The game's aesthetic combines cyberpunk elements with ancient motifs, and it introduces both manual aiming and auto-targeting weapon systems, allowing players to choose their combat style. This marks a departure from EVE Online's mechanics, which relied heavily on auto-targeting. A major update, Cycle 6: Sanctuary, is set to launch on June 25.
AppWizard
June 5, 2026
Minecraft's modding community is facing a threat from a malware called WeedHack, identified by McAfee researchers. This malware is part of a Malware-as-a-Service campaign that has been active since January and is notably affordable compared to other hacking tools. WeedHack targets systems that mod Minecraft and can compromise Discord accounts, browsers, and cryptocurrency wallets. To reduce risks, users are advised to download mods only from reputable sources like CurseForge and Modrinth, and to invest in strong security software, such as McAfee, which offers features to protect against such threats.
AppWizard
June 4, 2026
Subnautica 2 was launched last month and has received positive feedback from players and critics. The game is currently in its early access phase, with design lead Anthony Gallegos indicating that numerous updates and enhancements are planned. A beloved feature from the original Subnautica will return, while the ability to confront aggressive sea creatures is currently not included. Players can explore mods for alternative combat options with ocean inhabitants. The game is expected to evolve with new content and features.
AppWizard
June 3, 2026
A malware campaign named WeedHack has impacted over 116,000 Minecraft players since its inception earlier this year, according to a report from McAfee. Cybercriminals are using SEO poisoning to exploit gamers searching for mods, particularly targeting those hosted on GitHub and creating deceptive web pages that mimic official mod sites. Notable affected projects include Meteor Client, Radium Client, Wurst Client, Aristois, LiquidBounce, and Impact Client. Attackers also produce polished YouTube videos to promote malware, with comments guiding viewers on installation and links to malicious sites. The malware operates in two tiers: a free tier that steals cookies and passwords, targets crypto wallets, captures screenshots, and extracts credentials, and a premium tier that offers advanced capabilities like webcam control and keylogging for a monthly fee. The accessibility of such malware is concerning, prompting Minecraft users to be cautious when searching for and installing mods.
AppWizard
June 3, 2026
The "Minecraft" community is facing a cybersecurity threat from a malware operation called WeedHack, which disguises itself as fake mods to lure players into downloading it. This operation, run by a teenager, has affected over 116,000 players and uses social engineering tactics to distribute malicious mods, cheats, and clients. WeedHack spreads through trusted channels, including YouTube, and employs search engine optimization poisoning to mislead users. The malware operates by disseminating malicious Java Archive files that appear legitimate, compromising devices to extract sensitive information such as session IDs, browser cookies, and cryptocurrency wallet data. It can also steal credentials for applications like Discord, Steam, and Telegram, and includes remote control features for surveillance and keylogging. Approximately 2,000 new infections occur daily, primarily affecting users in the United States, Germany, India, the United Kingdom, and Italy. The low cost of access to this malware has led to its use by teenagers for online bullying and harassment.
AppWizard
June 2, 2026
Subnautica 2 has sparked controversy due to comments suggesting it lacks traditional combat elements. Design lead Anthony Gallegos explained that the decision to minimize combat is not based on a non-violent ethos but stems from the studio's modding culture origins. He referenced the developers of SOMA, highlighting that combat options could detract from the intended atmosphere of dread and exploration. By removing combat, Subnautica 2 aims to maintain tension and immersion in the underwater world. Gallegos also mentioned the possibility of new mitigation systems in future updates, as the episodic release schedule allows for the introduction of additional gameplay mechanics.
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