moves

BetaBeacon
April 9, 2026
Super Awesome is bringing Animal Busters, an idle RPG game featuring cute animals, monster-bashing, and rewards that accumulate even when not actively playing. The game follows the genre blueprint closely but offers clean art direction and a faster progression system. Animal Busters is free to download on both the Apple App Store and Google Play.
AppWizard
April 9, 2026
The Minecraft Chaos Cubed update has been released for the Java edition, introducing the Sulfur Cube mob and the Sulfur Caves biome. Players can find Sulfur Springs in the Overworld, leading to vibrant underground landscapes with Cinnabar and Sulfur blocks. A unique block called Potent Sulfur generates gas bubbles that can induce nausea. Crafting Potent Sulfur requires nine regular Sulfur blocks. The Sulfur Cube can absorb nearby dropped blocks and transform into a 'ball-like' entity, with nine distinct behavior archetypes affecting movement dynamics. Mojang has also adjusted the behavior of Beds and Slime Blocks upon collision, allowing Slime Blocks to bounce mobs indefinitely. The update transitions from OpenGL rendering to Vulkan for improved performance, while OpenGL remains available for older hardware. The Minecraft 1.26.2 snapshot is live, with a full release expected around June.
AppWizard
April 8, 2026
Android users in the US can claim payouts from a million settlement with Google related to a class action lawsuit over unauthorized data collection. Eligible users must have used Android with cellular data between November 2017 and the final approval date. Payout options include PayPal, Venmo, Zelle, ACH, or a virtual card. The maximum payout is estimated to be around [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: What you need to know Android users in the US can now start the process of claiming payouts as Google begins settling the 5 million data lawsuit case. Eligible users must have used Android with cellular data between November 2017 and the final approval date. Users can choose payouts via PayPal, Venmo, Zelle, ACH, or virtual card through the settlement website. Final payouts depend on claims and approval, with a maximum of about 0 expected per eligible user. In an unexpected turn of events, Android users across the United States are now presented with an opportunity to claim their share of a 5 million settlement from Google. This follows a class action lawsuit that has been in the spotlight since November 2020, where allegations surfaced regarding the unauthorized collection and transfer of users' cellular data. The lawsuit contended that Android devices were engaging in "passive data transfers" even when users believed their phones were inactive—apps closed, location services disabled, and the device seemingly idle. As Google moves towards settling this case, eligible users can now visit the settlement website to select their preferred payment method. Options include popular platforms such as PayPal, Venmo, Zelle, ACH, or even a virtual Mastercard. It's important for users to complete the payment election form; otherwise, the Settlement Administrator will make attempts to send payments without a specified method, which could lead to complications in receiving funds. However, California residents should note that they are excluded from this settlement due to a separate lawsuit totaling 4 million. For those eligible, the maximum payout is estimated to be around 0 per person, although the final amount will fluctuate based on the number of claims submitted and necessary deductions for administrative costs, taxes, and legal fees. While users can currently only file their payment preferences, actual payouts will be processed following the final approval hearing set for June 23, 2026. Payments will only be issued if the settlement receives the green light at that time. Android Central's Take The prospect of receiving free money is always appealing, yet this situation also serves as a reminder of how casually our data can be utilized in the background—without any admission of wrongdoing from Google. While 0 may not be a life-altering sum, for those eligible, there’s certainly no reason to forgo the opportunity to file a claim." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] per eligible user, depending on claims and administrative costs. California residents are excluded from the settlement. Actual payouts will be processed after a final approval hearing set for June 23, 2026.
AppWizard
April 7, 2026
Samsung will discontinue its Samsung Messages app in July 2026, urging users to switch to Google Messages. Users should download Google Messages and set it as their default messaging app before the shutdown. Users with older Android devices (Android 11 or earlier) will not be affected. Newer Samsung Galaxy models will not be able to download Samsung Messages from the Galaxy Store.
Winsage
April 3, 2026
The feature allowing Claude to control user desktops is now available to Pro and Max users within the Windows application for Claude Code and Claude Cowork. This capability enables Claude to manage tasks on a user's computer, initially utilizing existing integrations like Slack and calendars before taking direct control when necessary. The functionality was previously available as a research preview for macOS users. The development is partly due to Anthropic's acquisition of Vercept AI, which specializes in AI-driven computer management. Despite its potential, there are concerns regarding reliability, security, and data privacy that need to be addressed before a broader rollout.
AppWizard
April 2, 2026
Samson is a game set to launch on Steam and EGS on April 8, where players must meet daily financial targets while managing limited action points. The game emphasizes strategic hand-to-hand combat, having removed gunplay to enhance engagement. Players navigate the city of Tyndalston, utilizing the environment for escape and exploration. Driving mechanics are designed to reflect realism and spontaneity. The development team at Liquid Swords has faced challenges in securing funding and acknowledges the pressure of the upcoming launch, emphasizing their commitment to quality despite potential bugs.
BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
AppWizard
March 31, 2026
The Gemini overlay on Android has been updated to include a new glow effect that extends to the screen's perimeter, featuring a predominant blue hue with hints of red, green, and yellow. The Temporary chat feature on the web has been redesigned, with its icon moved to the top-right corner for better visibility and usability. Users must return to the homepage to initiate a Temporary chat while in a conversation. These updates are being rolled out to all Gemini accounts on the web, with limited availability on mobile devices. A force stop of the Google app may expedite the rollout of the glow effect on Android devices.
AppWizard
March 31, 2026
The Ultimate SMASH Minecraft server has been launched and can be accessed via the IP address supersmash.eu. It is a Java Edition server that features a percentage-based damage system instead of traditional health bars, where players aim to strike opponents to increase their damage percentage. Key features include diverse arenas, a tactical arsenal of items, a party system for teaming up, cosmetic upgrades for avatars, and a scoreboard system for tracking gameplay. The server is accessible to players using Java Edition versions 1.20.2 and newer, and players can earn premium ranks through gameplay without spending real money. The development team encourages community engagement and regularly updates the server based on player feedback. Players can connect to the server at supersmash.eu or join the official Discord for updates.
AppWizard
March 30, 2026
The upcoming Gears of War E-Day Showcase will take place on June 7, 2026, at 10 AM PDT / 1 PM EDT / 6 PM GMT. It will include a dedicated direct presentation from The Coalition, unveiling new details, gameplay, and insights into the origins of the multiplayer series. Emergence Day, a pivotal event in the Gears of War universe, is expected to unfold primarily in the city of Kalona, where Marcus and Dom's families reside. E-Day marks the catastrophic emergence of the Locust horde, which decimated a significant portion of the human population. The showcase will also feature updates on other titles, including Fable and State of Decay 3, and may provide insights into the future direction of Microsoft's gaming division under new CEO Asha Sharma, who is considering making Game Pass more affordable.
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