multiple devices

Winsage
July 20, 2026
On July 14, 2026, Microsoft released cumulative update KB5101650 for Windows 11 versions 25H2 and 24H2, addressing OS Builds 26200.8875 and 26100.8875. This update includes essential security fixes, updates to Secure Boot certificates, and enhanced Remote Desktop Protocol (RDP) defenses against phishing attacks. It consolidates July 2026's security content, addressing known vulnerabilities and introducing functional improvements. The update is critical for minimizing exposure to identified threats and is prioritized for systems managing remote access or nearing certificate expiration. The update enhances Remote Desktop security by supporting SHA-2 certificate thumbprints while retaining SHA-1 for legacy compatibility. It includes new Group Policy options to mitigate phishing risks associated with malicious .rdp files. The curl upgrade to version 8.21.0 incorporates security patches for command-line tools in Windows environments. Secure Boot certificates are automatically updated through Windows updates, ensuring boot security across various hardware. KB5101650 installs primarily through the Windows Update interface, requiring a restart to activate changes. Enterprise environments can use the Microsoft Update Catalog for manual distribution. A temporary restriction affects certain Dell devices with Intel Innovation Platform Framework drivers, which Microsoft plans to address in a future update. The cumulative update resolves a total of 622 Microsoft CVEs, including 416 affecting Windows components. Users are advised to verify and install the update promptly to secure the full suite of improvements.
AppWizard
July 14, 2026
In the first half of 2026, Steam generated an estimated .1 billion in gross revenue from game sales, setting a record for the platform. This amount is nearly equal to Steam's total revenue for all of 2021. Only 21% of this revenue came from games released in 2026, with the majority from Steam's back catalog. The top new release, Forza Horizon 6, earned approximately .7 million, followed by Resident Evil Requiem at .5 million and Crimson Desert at [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam Achieves Record-Breaking Revenue in First Half of 2026 Steam has marked a significant milestone, reporting its most successful half-year performance to date. In the first six months of 2026, the platform is estimated to have generated an impressive .1 billion in gross revenue from game sales, setting a new record for the PC storefront. This remarkable figure is nearly equivalent to the total revenue Steam achieved throughout all of 2021, a year that saw a surge in gaming activity due to pandemic-related lockdowns. Notably, only 21% of this revenue stems from games released in 2026, with the majority coming from Steam's extensive back catalog. According to Alinea Analytics, the standout title for new releases on Steam this year is Forza Horizon 6, which has amassed an estimated 7.7 million in revenue since its launch. Following closely behind are Resident Evil Requiem at 4.5 million and Crimson Desert at 0.1 million. These figures underscore the impact that a few blockbuster releases can have on the overall revenue generated by the platform. The report identifies several key trends contributing to this revenue surge. One significant factor is the growth of the user base in Asia, particularly in China, which has emerged as a vital source of new players and increased spending. Additionally, publishers are increasingly releasing high-priced games and leveraging prominent partnerships to enhance their market appeal. Interestingly, many publishers who initially sought to direct users to their own PC launchers have returned to Steam, as gamers have shown a preference for the established platform. Steam has cultivated a sense of stability and reliability, offering features such as backward compatibility, regional pricing, frequent sales, and dependable access to past purchases. This ensures that players can revisit games they purchased years ago without the concern of hardware or operating system changes. Valve has also been proactive in expanding Steam's compatibility beyond the Windows ecosystem. Initiatives like SteamOS, Proton, and related compatibility layers are designed to enable Windows-based PC games to run on various hardware and operating systems, including handheld devices and non-Windows platforms. While these advancements may go unnoticed by the average user, the overarching aim is to allow gamers to purchase a title once and enjoy it across multiple devices. In contrast, other storefronts have adopted different strategies. The Epic Games Store, for instance, has attracted users by offering free games. However, former employees have noted that many players tend to claim these free titles only to return to Steam for the majority of their gaming and spending activities. Alinea's long-term projections illustrate the evolution of Steam's market position over the past decade. The firm's analysis indicates that Steam's annual revenue has surged from approximately .5 billion in 2017 to an estimated billion in 2025. With .1 billion already recorded in the first half of the year and continued robust spending on older titles, Valve's influence in the PC gaming landscape continues to expand." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].1 million. The growth of Steam's user base in Asia, particularly China, has significantly contributed to this revenue increase. Many publishers have returned to Steam due to user preference for the platform, which offers features like backward compatibility and frequent sales. Valve is also expanding Steam's compatibility with initiatives like SteamOS and Proton. Steam's annual revenue has grown from approximately .5 billion in 2017 to an estimated billion in 2025.
AppWizard
July 2, 2026
Pixel users are experiencing a "missing incoming call" bug that prevents notifications for incoming calls across various Pixel devices. This issue is linked to the Google Phone app and has persisted for several months, affecting users even after updates, including those on the Android 17 QPR1 Beta 5. Reports indicate that some users have resolved the issue by disabling the Call Screen feature. Android Central has noted the problem and reached out to Google for clarification.
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