Growing up during the golden age of first-person shooter games featured iconic titles like Modern Warfare 2, F.E.A.R., Halo: Reach, and Black Ops 2, allowing for extensive gameplay due to minimal responsibilities. Niles Sankey, the designer of Halo: Reach, revealed that the Modern Warfare series significantly influenced its campaign design, particularly in crafting inter-character relationships and narrative depth. He noted that moments in Reach were inspired by the work of Infinity Ward, including the "Objective Survive" mission, which was spiritually inspired by the Nuke sequence in Modern Warfare 2. The final mission of Reach, Lone Wolf, presented a groundbreaking narrative choice by suggesting that the protagonist might not survive, challenging traditional storytelling conventions in video games.