Marc LeBlanc, a programmer from Looking Glass Studios, discussed the innovative design of audio logs in the game System Shock during a Nightdive podcast episode. The team aimed to move away from traditional RPG mechanics, avoiding the limitations of D&D-style stats and skills that could frustrate players. They rejected the idea of conversation trees with NPCs, seeking a more immersive narrative delivery. Designer Austin Grossman suggested using audio logs by having all characters dead, allowing players to access their diaries. This approach streamlined storytelling and enhanced player engagement. LeBlanc acknowledged that while audio logs can be overused today, they remain effective for narrative delivery, offering players choices in how they engage with the story.