new projects

AppWizard
April 29, 2026
Starbreeze has partnered with Gamefam to create a new game set in the Payday universe on Roblox, expected to launch later this year. This will be the second Payday-themed game on Roblox, following Notoriety: A Payday Experience, which was released in 2024. Starbreeze aims to expand the Payday brand through selective licensing and innovative formats, despite facing challenges with Payday 3, which has struggled to attract players. The new projects allow Starbreeze to maintain oversight while external studios handle development. Gamefam has experience in partnerships with major game publishers and brands.
AppWizard
April 24, 2026
Shuhei Yoshida discussed the challenges in the gaming industry, particularly the rising budgets of AAA games, which he describes as increasingly unsustainable. He advocates for developing high-quality projects with shorter gameplay durations of 10 to 20 hours. Yoshida emphasized the importance of releasing PlayStation titles on PC post-console release as a strategic move to recoup investments and fund new projects, while expressing concerns about simultaneous releases on both platforms, which could dilute the value of the PlayStation ecosystem.
AppWizard
April 23, 2026
Peter Molyneux, creator of Masters of Albion, expresses sadness over the decline of god games, a genre he pioneered with Populous. He notes that modern iterations are rare, leading to a perception that the genre is overlooked compared to others like first-person shooters and role-playing games. Molyneux identifies a vicious cycle where dwindling interest from developers results in less enthusiasm from publishers, further discouraging new projects in the genre. His studio, 22cans, has chosen to self-publish Masters of Albion, which blends elements from his previous works. Despite mixed initial impressions, there is hope that the game could revive interest in god games.
AppWizard
April 21, 2026
11 Bit Studios is developing two new games: a new installment in the Frostpunk series and a reimagining of This War of Mine. The Alters has sold 545,000 copies, and Frostpunk 2 has sold nearly 880,000 copies. CEO Przemysław Marszał stated that the upcoming titles will not be remasters but will offer modern takes on the narratives. Creative director Michał Drozdowski emphasized the studio's commitment to unique artistic vision in its games. The reimagining of This War of Mine is particularly significant given its themes in the current global climate. 11 Bit Studios plans to launch Moonlighter 2 in 2026, with new downloadable content for Frostpunk and The Alters, while Frostpunk 1886 is expected to release around 2027 or 2028.
AppWizard
April 21, 2026
Troy Baker, known for his roles in video games like The Last of Us, is establishing his own game studio to take control of the narrative process and tell his own stories. He aims to blend lessons from his past experiences in the industry into new projects and is focused on building a team of trusted collaborators. Baker recognizes the challenges of transforming ideas into tangible products and emphasizes a careful approach to development, stating that he wants to avoid rushing the process. His venture could potentially create job opportunities for developers amidst industry challenges like layoffs and project cancellations.
AppWizard
April 14, 2026
Recent findings from TIGA indicate that 46% of UK game studios are prioritizing PC game development, with projections suggesting that 56% of new projects from May 2024 to September 2025 will focus on PC gaming. The share of studios engaged in mobile game production has declined from 33% to 31.6%, and mobile gaming's contribution to total industry jobs has decreased from 19% to 17.9%. Conversely, the console gaming sector's employment share has risen from 47.2% to 50%, although the actual number of employees in console studios has decreased by 2.1%. The UK gaming industry has experienced a net loss of 1,537 development roles between May 2024 and September 2025, marking an annual decline of 4.5%.
AppWizard
April 11, 2026
The shooter game market is currently saturated with both successful and unsuccessful multiplayer titles, making it challenging for developers to stand out. Dmitri Ogorodnikov, co-head of Nomion Games, emphasizes the importance of recognizing the complexities of creating a successful shooter. He points to the failures of games like Concord and Highguard, which struggled due to lackluster character design and muddled identities. Ogorodnikov believes that many big studios lose the essence of their games by relying too heavily on marketing and formulas. In contrast, Nomion aims to focus on quality gameplay and a clear vision for their upcoming title, Rush is Real, which is still in the prototyping phase. He asserts that the game will not be just another generic shooter and will prioritize unique ideas and quality over following market trends.
AppWizard
April 4, 2026
In 1993, the 3DO Company released Escape from Monster Manor, a horror-themed FPS inspired by Wolfenstein 3D, which was overshadowed by the popularity of Doom. The 3DO Company later discovered a title in development called PO'ed. Nightdive Studios recently remastered PO'ed, making it available for PC gamers. The game features a chef protagonist on a spacecraft overrun by aliens, with a quirky arsenal including a frying pan and flamethrower. However, it suffers from uninspired environments, lack of in-game music, confusing level design, and imprecise controls. Despite its flaws, PO'ed is considered a notable artifact of early FPS gaming history.
AppWizard
March 28, 2026
Mohawk Games, established in 2013 by former Firaxis developers, is preparing to launch new downloadable content (DLC) for their 2021 grand strategy game, Old World. The studio, which employs 15 individuals, has sustained its operations through revenue from Old World. The upcoming expansion, titled Empires of the Indus, will introduce three new civilizations and is scheduled for release on March 30. Co-founder Soren Johnson expressed a desire to explore creative avenues beyond grand strategy and has ambitions to develop a light tactical RPG. While there are no immediate announcements for new projects, Johnson has a list of game ideas he finds exciting.
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