NFT

AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
BetaBeacon
December 8, 2025
Blockchain games use distributed ledgers to store assets and data, including progress tracking and digital economies. Blockchain technology and cryptocurrency integration have transformed digital entertainment, leading to the development of popular Web3 RPG titles like Axie Infinity. Games built on blockchain networks require devices with minimum requirements for Android version compatibility, CPU and GPU performance, RAM, storage, wallet integration, network connectivity, security, and battery life.
AppWizard
December 4, 2025
Humble has reinstated the game "Horses" on its platform after a temporary delisting for reevaluation. Developer Santa Ragione stated that the game's content, while heavy, did not warrant removal. However, Humble later decided to delist "Horses" again. The game was previously banned from Steam and Epic Games Store due to violations of content guidelines, with Epic citing "Inappropriate Content" and "Hateful or Abusive Content." Santa Ragione's appeal to Epic was denied without further explanation. The game has received attention for its unsettling premise, which critiques societal acceptance of morally horrifying actions. Despite facing bans, "Horses" is currently available on Humble, itch.io, and GOG.
AppWizard
October 23, 2025
Project Tal is the debut title of Madngine's first triple-A RPG, set in a vibrant world inspired by Korean mythology. The game features a narrative based on traditional Tal masks and includes epic battles against formidable foes such as a tree-like dragon and a colossal golden idol. The combat system is influenced by martial arts, allowing players to scale massive creatures and execute combos through cooperative mechanics among party members. Each character has unique abilities, and assembling a balanced team is crucial for survival. Unlike Madngine's previous title, Project Tal will not incorporate NFT or blockchain elements, focusing instead on a traditional single-player action RPG experience. The game is scheduled for release in 2027 on PC and console.
BetaBeacon
October 7, 2025
The vulnerability CVE-2025-59489 was identified by security researcher RyotaK in June, prompting companies like Valve and Microsoft to implement protective measures for users on platforms such as Steam and Xbox. The flaw had been dormant for nearly a decade, highlighting the challenges of maintaining legacy code. Concerns were raised about the vulnerability imperiling crypto wallets linked to mobile games, potentially allowing unauthorized transactions. Protective steps recommended include immediate engine upgrades and enhanced code audits. Unity's proactive patching sets a benchmark for rapid response, but questions remain about why the flaw persisted undetected for years. Ongoing vulnerability scanning and collaborative threat intelligence sharing are emphasized for future safeguards.
BetaBeacon
August 29, 2025
Pudgy Penguins and Mythical Games have collaborated to create Pudgy Party, a new mobile game in the party genre with fast-paced mini-games. The game integrates Web3 technology and blockchain elements, allowing players to collect assets, mint NFTs, and participate in in-game events. The CEOs of both companies are optimistic about the game's potential for success and aim to establish a lasting franchise with global reach.
AppWizard
June 22, 2025
B3, a layer-3 gaming protocol founded by former Coinbase employees, acquired Andromeda Insights, a gaming PC manufacturer, to control the entire gaming ecosystem. Their first product, the B3PC, features a self-destruct storage drive, hardware wallet, encryption, on-chain game support, and offline transaction capabilities. It is available for preorder with a 0 deposit and expected delivery in Q1 2026. B3's protocol supports over 80 games and launched its native token in February 2023. Avalanche introduced a free-to-mint NFT called the Avalanche Battle Pass to incentivize cross-game participation. Developed by Ava Labs and Playfull, the pass allows players to earn rewards by engaging with partnered games and supports over a dozen titles. Off the Grid has over 300,000 daily players, while MapleStory N has reached 770,000 users since its May launch. Pudgy Penguins game Pengu Clash launched on Telegram, and Avalanche's Forgotten Playland implemented in-game NFT support as part of its major update.
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