Nintendo 64

AppWizard
June 24, 2025
Nintendo remains focused on its consoles, while the fan community has ported Mario Kart 64 to PC under the name SpaghettiKart. The Harbour Masters development team reverse-engineered the original game's code, enhancing it with modern graphics options like ultrawide screen support, 4K resolution, and higher frame rates. SpaghettiKart also allows players to create custom race courses and increase CPU difficulty. Harbour Masters has previously developed PC ports for Star Fox 64 and The Legend of Zelda: Ocarina of Time and Majora's Mask, using "clean codes" that do not include original Nintendo 64 code. Players need legally sourced ROMs to use these ports. Earlier this year, the community ported Minecraft to Super Mario 64, compatible with PC emulators and original Nintendo 64 consoles. The latest official Mario Kart entry, Mario Kart World, launched for the Nintendo Switch 2.
AppWizard
June 24, 2025
Over two weeks after the launch of the Switch 2 and the latest Mario Kart installment, a fan-made port of Mario Kart 64, called SpaghettiKart, has been released for PC. This port was created by fans who reverse-engineered the original game, ensuring it does not use any code from the Nintendo 64 version to avoid legal issues. SpaghettiKart is available for download on GitHub and is still a work-in-progress, with some features not yet fully supported and a rare crash issue for a small number of users. The project follows the decompilation of the classic game and is part of a trend of retro titles being ported by fans.
AppWizard
June 24, 2025
UltraHLE enabled players to run commercial Nintendo 64 games at playable frame rates on Windows 9x. The Harbour Masters collective has developed SpaghettiKart, an unofficial PC port of Mario Kart 64, by decompiling and recompiling the original game code for contemporary platforms, including Windows, Linux (Ubuntu 22), and Nintendo Switch. Players must provide their own Mario Kart 64 ROM and use "Spaghettify.exe" to load the game. SpaghettiKart currently supports only the US version and offers three rendering APIs: DirectX 11 for Windows, Metal for macOS, and OpenGL for other platforms. The port allows for custom assets and mods, although it is still in development and may have occasional crashes. Mario Kart 64 is the second-best-selling title for the Nintendo 64, with nearly 9.87 million copies sold globally. SpaghettiKart utilizes Libultraship, a library that reimplements Nintendo 64 SDK functions on modern machines.
AppWizard
June 6, 2025
The Duke Nukem franchise has seen a resurgence with the release of a prototype for the unreleased PlayStation 2 game, Duke Nukem: D-Day, developed by n-Space. This prototype, dating back to 2001, features twelve playable levels and has been made available on the Internet Archive. The game is described as "90% complete," though it lacks cutscenes and voicework. Players start in a strip club and engage in a time-traveling mission against the Third Reich and aliens. The controls are reminiscent of older gaming systems, and while the game framework is present, it lacks polish. To play the prototype, users need a PlayStation 2 with third-party software or an emulator like PCSX2. The game was in development until 2003, indicating that a more refined version may still exist.
AppWizard
May 24, 2025
A new mod for Super Mario 64, created by modder Arthurtilly, combines gameplay elements from Minecraft, allowing Mario to create and destroy bricks. The mod is compatible with the original Nintendo 64 console and features dynamic musical transitions as Mario moves through different areas. Currently, it only includes Mario, but future updates are planned to introduce more features. The modding community has seen recent creativity, including running Super Mario 64 on a Game Boy Advance and enhancing the game's visuals to match its original advertisements.
AppWizard
May 21, 2025
A modder named Arthurtilly has created a voxel engine similar to Minecraft within the Super Mario 64 engine, which operates on an authentic Nintendo 64 console. This project showcases modern modding techniques applied to vintage hardware. Arthurtilly, known for previous ROM hacks, collaborated with rovertronic to develop the Mario Builder 64 tool. His latest hack features an infinite world, multiple block types, diverse biomes, initial fluid dynamics support, and enhanced graphics. Future plans for the engine include a dynamic day/night cycle, flowing lava and water, world saving and loading functionality, integration of trees and vegetation, and an inventory system.
AppWizard
May 21, 2025
Arthurtilly has developed a Minecraft-style voxel engine within the Super Mario 64 engine, functioning on authentic Nintendo 64 hardware. The engine utilizes advanced multithreading techniques for efficient terrain and mesh generation, providing smooth performance. It features an infinite world with various block types, diverse biomes, and early elements like fluids and sophisticated lighting effects. Future updates will enhance the engine with flowing water and lava, an improved lighting system with a dynamic day/night cycle, full support for saving and loading worlds, terrain features like trees and vegetation, and an inventory system. A demonstration of the engine is available on a genuine Nintendo 64 console.
AppWizard
May 14, 2025
The gaming community has seen a rise in reverse-engineering source code from retro console games, particularly from the Nintendo 64 era and earlier, leading to native PC ports. The decompilation of Mario Party 4 is nearly complete, making it the first fully decompiled GameCube title, which will facilitate unofficial PC ports. A port of Mario Party 4 with online multiplayer is in development. Other GameCube titles like Super Smash Bros. Melee and Metroid Prime are also being targeted for decompilation. An unofficial PC port of the Xbox 360 game Sonic Unleashed has been completed. Previous titles such as Super Mario 64 and The Legend of Zelda: Ocarina of Time have received PC ports with enhanced features. Modders are experimenting with advanced technologies like ray tracing for classic games. A modding tool has improved the recompilation process, but technical challenges remain. Nintendo has not taken legal action against these decompilation efforts, and modders use clean room tactics to avoid legal issues, requiring ownership of the original game for PC ports.
AppWizard
April 23, 2025
Star Wars: Empire at War, released on February 16, 2006, by Petroglyph Games for PC and Mac, is a real-time strategy game set during the Galactic Civil War, allowing players to command armies in battles across various planets and space. Star Wars: Shadows of the Empire, released in December 1996 by LucasArts for Nintendo 64 and PC, is a multimedia event that features a video game with a PC version that includes fully voiced cutscenes, but has not been remastered. The X-Wing and TIE Fighter series, developed by Totally Games and released on April 30, 1997 for PC, emphasizes simulation gameplay and intense dogfights, yet has not received a remaster. Jedi Knight: Dark Forces II, released on September 30, 1997 by LucasArts for PC, is a first-person shooter that introduces Kyle Katarn and features lightsaber combat and multiplayer modes, but remains unremastered. Star Wars: Rogue Squadron 3D, released on November 17, 1998 by LucasArts & Factor 5 for Nintendo 64 and PC, is a flight action game where players join Luke Skywalker in missions for the Rebel Alliance, and has not been remastered.
AppWizard
March 4, 2025
Sonic Unleashed has been released on PC after 17 years, enabled by a tool called XenonRecomp, which allows fan developers to convert Xbox 360 executables into C++ code for various platforms. This tool simplifies the process of creating adaptations, although it is not as simple as dragging and dropping a .iso file. The current focus is on Unleashed Recompiled, which features enhancements like higher native resolutions and unlocked frame rates. The emulation options for Xbox 360 are limited, with the unofficial emulator Xenia supporting only a small portion of the library, while many Xbox 360 games have previously received official PC ports or were available on the PlayStation 3. The potential for new native PC ports offers the promise of improved performance and gameplay adjustments compared to emulation.
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