Nintendo GameCube

BetaBeacon
May 13, 2025
The decompilation of Mario Party 4 for the Nintendo GameCube has been successfully completed, resulting in a nearly perfect replication of the game's source code. This is the first GameCube game to be decompiled, with plans to decompile other Mario Party games and potentially combine all boards into a single game or add online multiplayer in the future.
Winsage
March 5, 2025
A new build of Windows NT for PowerPC, named Entii for WorkCubes, has been optimized for the Nintendo GameCube and Wii consoles, available on GitHub. This build theoretically supports the Wii U but does not utilize its additional PowerPC cores or enhanced GPU capabilities. YouTuber @emukid_id has showcased the installation and functionality of this build, including a gameplay session of The Ultimate Doom at a low resolution. The build supports various peripherals, including a GameCube controller with a keyboard, and utilizes the standard USB ports on the Wii and Wii U for expanded input options. However, online functionalities are limited, and compatibility with modern web pages is poor. The GameCube has 24MB of system RAM, while the Wii has a CPU-overclocked architecture and upgraded GPU. Future support for NT 3.5 on the Wii U could enhance the experience by utilizing its 1GB of RAM and triple CPU cores.
Winsage
February 27, 2025
Rairii has successfully ported Windows NT 3.51 to the Nintendo GameCube, allowing the console to run this operating system. The project supports Windows NT 3.51 RTM and higher, while earlier beta versions require kernel patches. Windows NT 3.5 is incompatible due to its support for the PowerPC 601 architecture. The GameCube, powered by an IBM PowerPC "Gekko" chip, can now function as a desktop computer with a graphical user interface, controlled via a standard controller or keyboard. The project includes support for the GameCube's keyboard controller accessory and a mapping system for navigation. Some USB device support is available, but without hotplugging functionality. Instructions for the project are provided in a GitHub repository, and users need specific hardware to participate.
AppWizard
September 3, 2024
Developer @meesedev is creating the Meese Engine, a game engine for the Nintendo GameCube and Sega Dreamcast, inspired by Minecraft. The engine will use original assets and concepts. The GameCube version has achieved a render distance of 13 chunks, surpassing the official Minecraft port on the Nintendo Switch. A recent video showcased the engine's graphical capabilities, including visuals of clouds and sunsets. The gaming community is eagerly awaiting further developments.
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