NPC

AppWizard
July 26, 2025
The "Day and Night" open beta for a new Minecraft server will launch on July 26th. This server features a survival PvP game mode with a day/night cycle, allowing cross-play for Java and Bedrock Editions. The gameplay is divided into a 1-hour Day phase, where PvP and griefing are disabled, and a 1-hour Night phase, where PvP and griefing are enabled. Griefing and environmental damage from the night are reset at dawn. The server includes an emerald-based economy, player-run shops, claimable land plots, killstreak tracking, custom dungeons, and a no pay-to-win policy. Players can connect to the open beta starting July 26th.
AppWizard
July 26, 2025
The "Day and Night" open beta for a Minecraft server will launch on July 26th. It features a survival PvP game mode with a one-hour day/night cycle. During the Day phase, players can build and gather resources without PvP or griefing. The Night phase allows PvP and griefing, with environmental damage resetting at dawn. The server includes an emerald-based economy, claimable land plots, killstreak tracking, custom dungeons, and a no pay-to-win policy. Players can connect to the open beta starting July 26th.
AppWizard
July 23, 2025
Wuchang: Fallen Feathers is an action-heavy soulslike game set in 14th century China during a plague, with a release date of July 24, 2025, priced at .99. It is developed by Leenzee and published by 505 Games. The game features a combat system that allows players to engage in battles while dodging attacks and using spells without a mana bar, supported by a skill tree for upgrades. However, the combat experience can become repetitive, with a lack of variety in enemy design and encounter mechanics. The environments are visually appealing but can feel disjointed, and the game struggles to establish a unique identity, often echoing elements from FromSoftware's titles. It does not include multiplayer and is verified for Steam Deck. The game was reviewed on an RTX 5090, Intel Core i9 12900K, and 32GB RAM.
AppWizard
July 21, 2025
The medieval roguelike deckbuilder, The Royal Writ, developed by Save Sloth Studios and published by Yogscast Games, will launch on PC via Steam on August 7. Players command cards on the battlefield, strategically positioning them to advance toward the enemy while facing the risk of permanent destruction for cards that fail to achieve victory. The game features a diverse army of characters with unique abilities, including an injured flamingo and a short-sighted chicken archer. There are two campaigns: one focused on quelling a rebellion and another introducing gunpowder as a new adversary. Key features include intuitive gameplay, roguelike progression, card permadeath, a charming art style, memorable NPC encounters, special boss mechanics, a gradual difficulty ladder, challenge modes, and collectible relics that alter gameplay dynamics.
AppWizard
July 20, 2025
The third early access update for the farming simulation game Fields of Mistria will launch on July 21 at 12:00 PM EST. This update enhances the romance system by expanding the maximum heart level for NPCs from six to eight, introducing new heart and dialogue events, and adding a dating mechanic. Players can now choose a best friend alongside their romantic partner, with distinct paths for "Romance" and "Best Friend" events. The update also includes new museum sets, cosmetic drops from new monsters, an additional home upgrade with new furniture and decor, larger storage chests, a refreshed storage chest user interface, two new unlockable vendors at the Saturday Market, an increased maximum town renown level, enhanced skill levels, new skill perks, and a new festival.
AppWizard
July 18, 2025
In Pillars of Eternity's expansion, The White March: Part One, players encounter a character named Zahua, a martial artist hiding in a barrel of fish as part of his quest for self-debasement. Upon meeting the player, Zahua asks, "Are you real?" This interaction offers various dialogue choices, including responses like "Yes," "[Lie] Yes," and "There is no way to be certain." The character's introduction was designed by Eric Fenstermaker to convey Zahua's detachment from reality and to allow players to explore their interpretations of reality. Fenstermaker emphasizes the importance of player agency in RPGs, suggesting that if an NPC can reject reality, so can the player. He also reflects on the need for dialogue to facilitate self-expression and discovery for players, recognizing the diverse motivations they bring to the genre.
AppWizard
July 14, 2025
The giants in Elden Ring Nightreign are measured at 3,450 meters tall, making them the largest entities in a Soulsborne game, surpassing the Dragon God from Demon's Souls and the big rope man from Sekiro. Their size is comparable to the Erdtree, and even the largest monsters from previous titles would barely reach their knees. The RLA Strider measures 4,953 meters in length. The Planetary Enclosure satellite from Armored Core 6 stands at 5.9 kilometers tall and spans over 11 kilometers in width. The narrative surrounding these giants is ambiguous, with no explicit references in the game, but they are suggested to play a significant role in the story.
AppWizard
July 6, 2025
Rust's latest patch introduces a party system that allows players to join servers as a group, ensuring friends spawn on the same map. The mission system has been overhauled, simplifying the creation of missions, with a new mission enabling players to unlock a spawn point at the Outpost by assisting an NPC. The update also includes a snapping mechanism for deployables, improving alignment with other objects, and adjustments to the patrol helicopter's behavior to enhance player engagement. Additionally, there is an improved erosion simulation for more realistic mountain landscapes. Future content includes a naval update for boat construction and cannon battles, an overhaul of AI and animal behaviors, and a collaboration with Warhammer.
AppWizard
July 4, 2025
Custom NPC+ is a mod for Minecraft 1.7.10 that enhances player interaction by adding non-player characters (NPCs) and includes features such as the creation of NPCs with customizable skins and items, a quest creation system, a dialog system, a faction system, and distinct roles for NPCs. The author conducted an error analysis using the PVS-Studio static code analyzer, discovering several issues: 1. Localization issues in GuiMailbox.java related to singular and plural forms for minutes. 2. Integer division in JobHealer.java that caused loss of precision in Y-coordinate calculations. 3. Flawed regular expression in TextContainer.java for replacing line-break characters, leading to handling issues across platforms. 4. A logical error in ScriptDBCPlayer.java where a variable was compared to itself, causing unexpected behavior. 5. A mix-up between "and" and "or" operators in Availability.java that rendered certain exception conditions unreachable. The analysis aimed to improve the quality of the Custom NPC+ mod and highlighted the importance of attention to detail in software development.
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