The Blood of Dawnwalker allows players to kill important NPCs, significantly diverging from the narrative restrictions of The Witcher 3. The game emphasizes player choice and a sandbox nature, aiming to create options while maintaining good storytelling and lore. The ability to eliminate characters can lead to alternate outcomes and cut-off questlines, introducing consequences that players must navigate. The protagonist's blood hunger at night can result in unintended fatalities, enhancing the game's exploration of darker decision-making.