Frogwares has released a remastered edition of The Sinking City for free to existing owners, utilizing Unreal Engine 5 and Lumen technology. The remaster retains original settings while adding options for Upscaling and Ray Tracing, supporting NVIDIA DLSS 3 and AMD FSR 3.0. However, the DLSS Frame Generation feature is currently non-functional, and FSR Frame Gen is limited to AMD FSR Upscaling. Performance testing indicates that the game is GPU-bound, requiring at least an NVIDIA RTX 4080 or AMD Radeon RX 9070XT for over 60FPS at 1080p with maximum settings and no Ray Tracing. The AMD Radeon RX 6900XT underperformed compared to the NVIDIA RTX 3080, while the RX 9070XT matched the RX 7900XTX. At 1440p with maximum settings and no Ray Tracing, only the NVIDIA RTX 4090 and RTX 5090 achieved consistent framerates above 60FPS. No GPU provides a smooth experience at native 4K resolution with maximum settings and no Ray Tracing, with the RTX 5090 occasionally dipping below 55FPS. Adjusting in-game settings can significantly enhance performance, with High settings yielding over 83FPS on the RTX 5090. The remaster features higher-quality textures and improved lighting, although traversal stutters from the original version persist.