A study published in the Entertainment Computing journal analyzed 86 games released on Steam from 2014 to 2022, finding that games with cracked versions available within the first week of launch experienced a 20% drop in revenue. If DRM delayed cracks by at least six weeks, the revenue decline was only 5%, and if DRM withstood cracks for three months, there was no significant loss in revenue. Denuvo's defenses have been breached within hours of game releases, and the future of DRM may rely more on contractual agreements than technology. Subscription-based gaming models, like Xbox's PC Game Pass, are emerging, allowing players to access games without owning them, which raises concerns about game ownership and the potential for titles to be removed from libraries. The rise of cloud gaming is seen as a solution to affordability issues for gamers, but it also leads to questions about the future of game ownership and piracy.