Parallels

AppWizard
January 16, 2026
Hytale is an early access game that has been in development for a decade, facing a cancellation by Riot Games before its revival in November. The game features mechanics such as jumping two blocks high and a combat system that requires timing for attacks, which are similar to potential mods in Minecraft. Hytale includes familiar mobs like skeletons, spiders, zombies, and golems, alongside new creatures like goblins and Kweebecs, and a mysterious area known as the Void. Crafting in Hytale is more complex than in Minecraft, requiring multiple workstations, and workbenches can recognize adjacent chest contents. Despite its unique elements, Hytale often feels derivative of Minecraft, with similar sounds and inventory mechanics. Future updates, including an anticipated Adventure Mode, aim to introduce RPG-like storylines and quests. The game currently faces balancing issues but remains visually appealing, though it has not surpassed Minecraft's foundational elements.
AppWizard
January 13, 2026
Clair Obscur: Expedition 33 has received critical acclaim and commercial success, winning Game of the Year at the previous year’s Game Awards. Josef Fares, founder of Hazelight Studios, warns the triple-A gaming sector against merely replicating trends from Expedition 33's success, emphasizing the need for innovation rather than imitation. He highlights the importance of diversity in gaming, asserting that both triple-A and double-A titles have their place in the industry. Fares points out that while high-budget games face pressure to avoid risks, innovation is still possible, citing examples from studios like Naughty Dog, Rockstar, and Nintendo. He also mentions that other major studios, such as Capcom, are exploring unconventional ideas.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 12, 2026
In a Minecraft world, approximately 50 villagers are confined in a basement, contrasting with the idyllic town above. Players manage villagers by using fishing rods to guide them into trading halls, where they can be traded with for resources. The game, launched in 2009 by Mojang Studios, allows players to explore and build in an open-world environment. The construction of villager trading halls reflects themes of exploitation, likened to chattel slavery, as players seek enchantments through trading. Critics note that the game's mechanics mirror colonial ideologies and contemporary global supply chains. Techniques like update suppression enhance farming efficiency, suggesting a deeper layer of exploitation in gameplay. The villager trading hall serves as a processing puzzle, emphasizing the functional role of villagers rather than their individuality. The game encourages innovation and manipulation of reality within its grid-based structure, reflecting broader societal trends in technology and information.
Winsage
January 11, 2026
Microsoft is testing a new policy that allows IT administrators to completely uninstall its Copilot AI assistant from managed Windows devices. This policy, named “RemoveMicrosoftCopilotApp,” is being deployed through management tools like Intune and System Center Configuration Manager (SCCM) and addresses concerns about data privacy, resource consumption, and unwanted software in commercial settings. The feature is currently available in Windows 11 Insider Preview Build 26220.7535 (KB5072046) and reflects feedback from IT professionals who prefer controlled environments. While this option is exclusive to enterprise-tier Microsoft 365 subscribers, smaller businesses and individual users have limited options for removal. The policy aims to balance innovation with risk management, especially in regulated sectors like healthcare and finance, where data privacy is critical.
AppWizard
January 10, 2026
During Larian Studios' AMA session about their upcoming RPG, Divinity, it was confirmed that the game will use a mouse-driven control scheme on PC, and there will be no WASD movement option. This decision aligns with Larian's design philosophy, and while some players may be disappointed, there is potential for a WASD movement mod to be developed by the community.
AppWizard
January 9, 2026
A 100-foot statue of Jude the Apostle has been unveiled in Esperanza, Puebla State, Mexico, but has faced mockery for its design, which some compare to video game aesthetics. The statue features the saint's traditional green and white attire, with plans to add a wooden staff. Construction began in 2024 but was delayed due to weather and ecological concerns, and it was inaugurated last week. Local authorities hope it will attract pilgrims during Saint Jude Thaddeus's feast day celebrations. The backlash parallels a previous controversy in Seville regarding the restoration of a Virgin Mary statue, which led to protests and adjustments after criticism of its altered appearance.
Winsage
January 8, 2026
Microsoft's integration of artificial intelligence into Windows 11 has led to significant user dissatisfaction, with reports of sluggish performance, software bloating, and increased hardware strain. Users have experienced issues such as longer boot times, higher memory usage, and frequent glitches, particularly with features like Copilot, which disrupt multitasking. Outage trackers indicate surges in complaints about Microsoft Copilot, highlighting reliability issues. Concerns have also been raised about AI agents exhibiting hallucinations and security vulnerabilities, with users reporting risks of data leaks. Microsoft's claim that 30% of new Windows code is AI-generated has been met with skepticism due to persistent bugs. Hardware partners, such as Dell, have noted consumer disinterest in AI PCs, reflecting broader market hesitance. Privacy concerns have emerged regarding AI scanning user data, and internal reliance on AI for coding has led to notable errors. Security experts warn that deep AI integration could introduce new attack vectors. User feedback mechanisms have been criticized for slow responses, and there is a general call for AI tools that enhance rather than hinder user experience. Microsoft has adjusted its internal goals due to low demand for AI products, signaling a potential shift towards more user-centric updates.
AppWizard
January 7, 2026
The rising costs of RAM have delayed a PC upgrade for the author, who reflects on the implications of technology in gaming. Tim Sweeney, CEO of Epic Games, criticized Steam's generative AI disclosure requirement, comparing it to revealing haircare routines. The author supports Valve's perspective, viewing the disclosure as a safeguard against issues related to generative AI, which has been accused of automating plagiarism and using copyrighted material. The energy demands of AI data centers are also a concern, drawing parallels to collective environmental damage. Transparency in AI usage in gaming is deemed essential, with Activision's vague statement about generative AI in Call of Duty raising questions. The author believes that if AI enhances games, developers should explain their creative processes. As AI-generated content becomes more common, there may be a trend for developers to announce their lack of AI involvement, though the prospect of creativity driven by algorithms is seen as disheartening.
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