passing

AppWizard
April 17, 2026
Alexander Morton, known for voicing Zoltan Chivay in The Witcher video games, has passed away. CD Projekt, the game's developer, expressed their sorrow in a tribute. Morton was also recognized for his role as Golly Mackenzie in the series Monarch of the Glen, which significantly contributed to the show's success. Louise Thornton from BBC Scotland highlighted his impact on Scottish television and theatre. Morton's career spanned several decades, starting in the 1970s, and he was celebrated for his theatrical performances. Fellow actor Robert Carlyle praised him as a brilliant actor and a kind person. Alexander Morton was 81 years old at the time of his passing.
BetaBeacon
April 12, 2026
- Google Pixel's lackluster performance may deter some buyers - The Pixel 10 Pro XL can hit 120fps on medium and very high graphics settings in COD Mobile - The Pixel's raw performance is behind rivals like Xiaomi and Samsung - Google's Tensor chip may struggle to catch up to Qualcomm's Snapdragon in terms of gaming performance - The Pixel 10 series is improving in performance but may not be the best choice for gamers looking for the smoothest frame rates
AppWizard
April 11, 2026
Tomonobu Itagaki is known for creating the Dead or Alive series and Ninja Gaiden games. He had a bold approach to game design and famously stated, "Gamers who think that Ninja Gaiden is too hard are losers … just fight your best fight!" His personality was characterized by a flamboyant reputation and a fierce dedication to his work. Following his passing in October 2025, he reflected on his life as a series of battles, stating, "My life has been a series of battles. We stayed winning. I've caused a lot of trouble. I stand by my beliefs and I own them. No regrets." His contributions to gaming continue to inspire players and developers.
AppWizard
April 8, 2026
The space simulation game Kerbal Space Program (KSP), released in April 2015, is experiencing its highest concurrent player count on Steam since its launch, driven by renewed interest due to the Artemis 2 mission. Discussions on the KSP subreddit indicate that players are returning to the game, with many sharing their experiences and excitement related to Artemis. KSP has become a source of creative engagement for players, with some using it to simulate Artemis-style missions. Additionally, Kerbal Space Program 2 has also seen an increase in player numbers, peaking at 370 concurrent players, up from 118 a month earlier.
Winsage
April 7, 2026
Apple introduced its M1 Apple Silicon systems in late 2020, which received admiration but raised concerns due to a restrictive ecosystem. Over five years, Apple’s architecture has evolved, addressing challenges like gigabit Wi-Fi and high-speed expansion, yet it remains focused on desktops and laptops. The anticipated MacBook Neo, lacking an M-type System on Chip, has created apprehension within the Windows ecosystem. Currently, no Windows laptop can match the MacBook Neo in hardware quality and startup experience, while macOS offers a more tranquil workspace compared to the distractions of Windows 11. Apple has effectively utilized advancements in processor technology and manufacturing control to produce efficient chips and maintain a coherent ecosystem, making its products increasingly accessible. In contrast, Windows OEMs face challenges with component sourcing, build quality, and reliance on bloatware. There is potential for Microsoft to create a Windows Neo variant that meets user needs, while the sustainability of current business models for Windows OEMs is uncertain.
AppWizard
March 31, 2026
Larry Kuperman, Vice President of Business Development at Nightdive Studios, has announced his retirement from full-time work after a 25-year career in the gaming industry. He has held various roles, including publisher at Stardock and retailer at GameStop, but is notably recognized for his contributions to game preservation at Nightdive. Kuperman discussed the complexities of reviving classic games, citing challenges such as intellectual property rights, with specific examples like the rights to "No One Lives Forever" and "System Shock." He joined Nightdive during a crucial period and highlighted the studio's commitment to its community by honoring promises made to Kickstarter backers for the remaster of "System Shock 2." Kuperman emphasized the importance of viewing games as art and has introduced innovative features in remastered games. He plans to remain active in the industry, particularly with the International Game Developers Association, to support newcomers.
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