pause feature

AppWizard
March 28, 2025
Mojang has introduced a pause function in the Bedrock edition of Minecraft, allowing solo players to take breaks without worrying about in-game threats. This feature is not available in multiplayer settings. Previously, players had to find safe spots to avoid dying when interrupted by real-life events. The update also includes new social functionalities, enabling players to showcase their statistics, screenshots, and achievements on a revamped profile page.
AppWizard
March 28, 2025
The "Spring to Life" update for Minecraft Bedrock Edition, released on March 25, introduces a long-awaited pause feature for single-player local worlds. This feature allows players to pause gameplay, addressing a significant limitation of the Bedrock version. The pause function is only available in worlds owned by the player and will automatically resume if another player joins. Mojang is gradually rolling out the pause function over the next two weeks. The update also includes new animal variants and blocks.
AppWizard
February 19, 2025
Seed by Seed has announced a new game called Jump the Track, set to launch on PC via Steam in 2025. The game combines elements of a visual novel and pachinko, featuring a character named Sam who navigates the gig economy in an absurd comedy style. Players influence the narrative by rolling a ball, leading to various outcomes. Key features include a solo experience, control options for mouse or gamepad, a game length of two to three hours, moderate to easy difficulty, a pause feature, and mature language content. An announcement trailer is available for viewing.
AppWizard
August 28, 2024
The pause feature in Deadlock, a new game from Valve, has generated mixed reactions among players. Popular Twitch streamer ohnePixel used the pause to engage in real-life gambling, referring to it as "mental warfare." While some players find humor in this, others raise concerns about the feature's impact on gameplay integrity and momentum. Discussions within the community suggest a need for moderation, with some advocating for limiting pauses to one per game per player, especially given the game's early access status. The effectiveness of reporting misuse of the pause feature has also been questioned, as it may undermine legitimate pauses.
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